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maciam

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  1. It was a Driver issue. I was running a newer beta driver....
  2. here is my log.. MAIN: Version = 0.9.93 LOBBY: Init'ing SDL MAIN: Screen is 4 bytes per pixel MAIN: ACCUM RED = 16 MAIN: ACCUM ALPHA = 16 MAIN: GL VENDOR: NVIDIA Corporation MAIN: GL VERSION: 2.0.3 MAIN: GL EXTENSIONS: GL_EXT_bgra GL_WIN_swap_hint SOUNDMANAGER: Available devices are: Generic Hardware Generic Software Device Generic Hardware is version 1.1 Device Generic Software is version 1.1 SOUNDMANAGER: Using device Generic Hardware SOUNDMANAGER: Using default capture device E-DSP Wave [D400] SOUNDMANAGER: Playing DropTeam.ogg as ..\data/sound\DropTeam.ogg SOUND MANAGER: Allocated 54 voices CAMPAIGNINPROGRESS: Loading ..\data/Campaigns.progress UpdateSong Error 8: SOUND ERROR: Invalid Operation UpdateSong Error 8: SOUND ERROR: Invalid Operation LOBBY: Pinging server 205.145.140.226:9980 LOBBY: Pinging server 209.11.240.218:9967 LOBBY: Pinging server 209.11.240.155:9967 LOBBY: Pinging server 205.145.140.226:9967 LOBBY: Pinging server 70.59.158.145:9967 LOBBY: Received from 209.11.240.155 LOBBY: Received from 209.11.240.218 LOBBY: Received from 205.145.140.226 LOBBY: Received from 205.145.140.226 LOBBY: Retrying server 70.59.158.145:9967 LOBBY: Pinging server 70.59.158.145:9967 LOBBY: Retrying server 70.59.158.145:9967 LOBBY: Pinging server 70.59.158.145:9967 LOBBY: Retrying server 70.59.158.145:9967 SOUNDMANAGER: Loading >../data/sound\BackLoop.wav< SOUNDMANAGER: Status: The operation was invalid in the current ALUT state SOUNDMANAGER: Sound frequency = 44100 SOUNDMANAGER: Sound channels = 2 MAIN: Running release build CLIENT: Connecting to server 205.145.140.226:9980 CLIENTIDMSG: szVersion = 0.9.93 INITMSG: Received SCENARIO: Deleting GUI Managers SCENARIO: Deleting collision cells SCENARIO: Deleting planet SCENARIO: Clearing waypoints SCENARIO: Finishing emitters SCENARIO: Releasing scene graph SCENARIO: Releasing marker root SCENARIO: Resetting local marker SCENARIO: Resetting waypoints SCENARIO: Clearing default planet SCENARIO: Resetting client SCENARIO: Resetting flags SCENARIO: Resetting AIPlayers SCENARIO: Sending phys obs end scenario SCENARIO: Resetting teams SCENARIO: Resetting inventory SCENARIO: Flushing COB caches SCENARIO: Flushing fluid caches CRCUTILS: Getting CRC for Raid.scenario CRCUTILS: Full filename = ../data/Raid.scenario CRC = 747935949 INITMSG: Loading Raid.scenario SCENARIO: Loading ../data/Raid.scenario SOUNDMANAGER: Loading >../data/sound\chink.wav< SOUNDMANAGER: Status: No ALUT error found SOUNDMANAGER: Sound frequency = 44100 SOUNDMANAGER: Sound channels = 2 SOUNDMANAGER: Loading >../data/sound\Locking.wav< SOUNDMANAGER: Status: No ALUT error found SOUNDMANAGER: Sound frequency = 44100 SOUNDMANAGER: Sound channels = 2 SOUNDMANAGER: Loading >../data/sound\Locked.wav< SOUNDMANAGER: Status: No ALUT error found SOUNDMANAGER: Sound frequency = 44100 SOUNDMANAGER: Sound channels = 1 TERRAIN: Building 87381 blocks; please wait... TERRAIN: Memory required at runtime for blocks = 4.36905e+007 bytes .............................. ############################## TERRAIN: Texture set successfully SDLTEXLOADER: Scaling image ../data/granite19.png down to 512,512 SDLTEXLOADER: Scaling image ../data/grassDetail.png down to 512,512 SDLTEXLOADER: Scaling image ../data/road2.png down to 512,512 PHYSOBFACTORY: Registering type TrackedChassis PHYSOBFACTORY: Registering type Dropship PHYSOBFACTORY: Registering type Turret PHYSOBFACTORY: Registering type SensorJammer PHYSOBFACTORY: Registering type Gun PHYSOBFACTORY: Registering type Projectile PHYSOBFACTORY: Registering type Starship PHYSOBFACTORY: Registering type Building PHYSOBFACTORY: Registering type Rock PHYSOBFACTORY: Registering type Tree PHYSOBFACTORY: Registering type Flag PHYSOBFACTORY: Registering type WheeledChassis PHYSOBFACTORY: Registering type Wheel PHYSOBFACTORY: Registering type Missile PHYSOBFACTORY: Registering type Sensor PHYSOBFACTORY: Registering type AutomatedGun PHYSOBFACTORY: Registering type FlairObject PHYSOBFACTORY: Registering type HoverChassis PHYSOBFACTORY: Registering type AirshipChassis COLLISIONCELL: Using 115520 bytes for cells PHYSICALOBJECTFACTORY: Loading ../data/CivilDefenseTower.physicalobjectgroup SOUNDMANAGER: Loading >../data/sound\fire.wav< SOUNDMANAGER: Status: No ALUT error found SOUNDMANAGER: Sound frequency = 44100 SOUNDMANAGER: Sound channels = 1 PHYSICALOBJECT: Loading model >CivilDefenseTower.cob< COB: Loading texture >../data/mrc_metwall02b.jpg< COB: Loading texture >../data/Panels.jpg< COB: Loading texture >../data/metsup01.jpg< COB: Loading texture >../data/m_barrelside.jpg< COB: Loading texture >../data/metflr02.jpg< PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECTFACTORY: Loading ../data/Commons.physicalobjectgroup PHYSICALOBJECT: Loading model >Commons.cob< COB: Loading texture >../data/congo3.jpg< COB: Loading texture >../data/congo4.jpg< COB: Loading texture >../data/crustdoor2.jpg< COB: Loading texture >../data/rtcorr_5.jpg< PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECTFACTORY: Loading ../data/AirDefenseTower.physicalobjectgroup PHYSICALOBJECT: Loading model >AirDefenseTower.cob< COB: Loading texture >../data/bld-mt.jpg< PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loading model >HeavyVulcan.cob< COB: Loading texture >../data/HeavyVulcan.png< PHYSICALOBJECT: Loaded OK SOUNDMANAGER: Loading >../data/sound\BeamBurst.wav< SOUNDMANAGER: Status: No ALUT error found SOUNDMANAGER: Sound frequency = 44100 SOUNDMANAGER: Sound channels = 1 SOUNDMANAGER: Loading >../data/sound\AmmoExplosion.wav< SOUNDMANAGER: Status: No ALUT error found SOUNDMANAGER: Sound frequency = 44100 SOUNDMANAGER: Sound channels = 1 PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECTFACTORY: Loading ../data/CommStation.physicalobjectgroup PHYSICALOBJECT: Loading model >CommStation.cob< PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECTFACTORY: Loading ../data/PowerStation.physicalobjectgroup PHYSICALOBJECT: Loading model >PowerStation.cob< PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECTFACTORY: Loading ../data/HopewellPine1.physicalobjectgroup PHYSICALOBJECT: Loading model >HopewellPine1.cob< COB: Loading texture >../data/tmp_trunk_skin_1.jpg< COB: Loading texture >../data/skin2.png< COB: Loading texture >../data/eeeeeee.png< PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECTFACTORY: Loading ../data/HopewellPine3.physicalobjectgroup PHYSICALOBJECT: Loading model >HopewellPine3.cob< COB: Loading texture >../data/ttsca9.jpg< PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECTFACTORY: Loading ../data/HopewellPine2.physicalobjectgroup PHYSICALOBJECT: Loading model >HopewellPine2.cob< PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECTFACTORY: Loading ../data/RockA.physicalobjectgroup COB: Loading texture >../data/RockA.png< PHYSICALOBJECTFACTORY: Loading ../data/RockB.physicalobjectgroup PHYSICALOBJECTFACTORY: Loading ../data/RockC.physicalobjectgroup PHYSICALOBJECTFACTORY: Loading ../data/RockD.physicalobjectgroup PHYSICALOBJECTFACTORY: Loading ../data/RockE.physicalobjectgroup PHYSICALOBJECTFACTORY: Loading ../data/RockF.physicalobjectgroup COB: Loading texture >../data/RockF.png< PHYSICALOBJECTFACTORY: Loading ../data/RockG.physicalobjectgroup PHYSICALOBJECTFACTORY: Loading ../data/RockH.physicalobjectgroup Loading Include File: House9Square.include PHYSICALOBJECTFACTORY: Loading ../data/UrbanHouse.physicalobjectgroup PHYSICALOBJECT: Loading model >UrbanHouse.cob< COB: Loading texture >../data/METAL03_.JPG< COB: Loading texture >../data/metal07_door_128.jpg< COB: Loading texture >../data/METAL_WI.JPG< COB: Loading texture >../data/metal07_door2_128.jpg< PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECTFACTORY: Loading ../data/UrbanHouse2.physicalobjectgroup PHYSICALOBJECT: Loading model >UrbanHouse2.cob< PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECTFACTORY: Loading ../data/UrbanHouse3.physicalobjectgroup PHYSICALOBJECT: Loading model >UrbanHouse3.cob< PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK Loading Include File: House9Square.include PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK PHYSICALOBJECT: Loaded OK INITMSG: Server game length = 1800 PLANETSIDE: Loading skybox image >../data/HopewellFrontSkyBox.png< PLANETSIDEGUIMANAGER: Loading skybox image >../data/HopewellFrontSkyBox.png< PLANETSIDEGUIMANAGER: pImage = 0A94F630 PLANETSIDEGUIMANAGER: Setting DCT1 Compression PLANETSIDE: Loading skybox image >../data/HopewellRightSkyBox.png< PLANETSIDEGUIMANAGER: Loading skybox image >../data/HopewellRightSkyBox.png< PLANETSIDEGUIMANAGER: pImage = 029F81A8 PLANETSIDEGUIMANAGER: Setting DCT1 Compression PLANETSIDE: Loading skybox image >../data/HopewellBackSkyBox.png< PLANETSIDEGUIMANAGER: Loading skybox image >../data/HopewellBackSkyBox.png< PLANETSIDEGUIMANAGER: pImage = 0297E170 PLANETSIDEGUIMANAGER: Setting DCT1 Compression PLANETSIDE: Loading skybox image >../data/HopewellLeftSkyBox.png< PLANETSIDEGUIMANAGER: Loading skybox image >../data/HopewellLeftSkyBox.png< PLANETSIDEGUIMANAGER: pImage = 0296DED8 PLANETSIDEGUIMANAGER: Setting DCT1 Compression PLANETSIDE: Loading skybox image >../data/HopewellTopSkyBox.png< PLANETSIDEGUIMANAGER: Loading skybox image >../data/HopewellTopSkyBox.png< PLANETSIDEGUIMANAGER: pImage = 02969558 PLANETSIDEGUIMANAGER: Setting DCT1 Compression PLANETSIDE: Loading skybox image >../data/HopewellBottomSkyBox.png< PLANETSIDEGUIMANAGER: Loading skybox image >../data/HopewellBottomSkyBox.png< PLANETSIDEGUIMANAGER: pImage = 0A88DD60 PLANETSIDEGUIMANAGER: Setting DCT1 Compression GUIMANAGER: Preloading textures...
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