CrimsonDestiny
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Posts
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Posts posted by CrimsonDestiny
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Infantry meat shields.
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Nah, it still doesn't work. Changing the autogun tag in the bacchus wrecks it.
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The problem with that is that the coax would need a model to stick out of the parent gun, if I recall, and a gatling gun with a shrike launcher jutting from an end is... unsatisfactory.
Ideally, I'd like to be able to put two turrets on the chassis, one for the gatling gun and another for the ATGM, but I have no idea how feasible that is.
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Somewhat, but it's mostly because locking on won't work if the ATGMs are simply another ammo subset.
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I'm pretty sure. For example, max altitude on Recon in Rorce is only 2000 meters. You get shot full of 76, 90, and on occasion 120mm from the ground, even if you're idling in a far corner.Originally posted by Phonan:I've been wondering about altitude protection- are you sure that it can be hit even at maximum altitude? Either way, there are a couple options= give it an autogun with short range- solely for protection. The other option is simply to find a target and bomb it while flying over at high speed- this makes tracking with normal weapons difficult.
I see promise for a fast precision strike aircraft though. Something that drops its payload on a target and then extracts. It would be a great counter to snipers.
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I don't know if a bomber would be feasible. The max heights on the maps really aren't that high, which keeps you in range of every caliber of gun on the map except for 20mm and 14mm, so the bomber can't be protected by altitude like a B-52.
A bomber would have to be directly over a target to deliver its payload AND it would have to loiter around to find new targets. Sounds like Ion fodder to me.
But if you can make it work, all the power to you .
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Phonan, delete the "0" off of "CobraRTurret0.cob" and then give it a try.
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Only if you make the menu music "The Zoo" by the ScorpionsOriginally posted by poesel71:Well, the Zoo is waiting...
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Copy and paste this:Originally posted by Gen. Lee Annoying:Ok I know this will sound a little lame, but how on this green earth can I add this piece of metal to my inventory? I tried a couple times and just get my game to lock at about 64% object loading. Any help would be greatly appreceiated....
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;"><Item>
<Name>Cobra GS</Name>
<ImageFilename>Panelviper.png</ImageFilename>
<ObjectFilename>CobraGS.physicalobjectgroup</ObjectFilename>
<Limit>6</Limit>
<Firepower>10</Firepower>
<Armor>8</Armor>
<Speed>2</Speed>
<PrimaryWeapon>TelerikHammer0</PrimaryWeapon>
<Role>Direct Support</Role>
</Item></pre>
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YEEHAW:
Cheaply done, but whatever.
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I replaced Clay's God Cannon with a high-velocity 20mm gatling gun and had success, though the thing still needs some nerfing:
Now I just need to figure out how to get some ATGMs on this thing.
[ May 08, 2007, 01:35 PM: Message edited by: CrimsonDestiny ]
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1. Sniper Squad
2. ATGM Squad
3. Ariel 90mm
All hail infantry.
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That seemed to work. Still a wee slow, but maybe I can bring myself out of poverty and purchase something decent in the near future.Originally posted by ClaytoniousRex:I blame it, too, but let's see if we can work around it.
Have you turned off the setting called "Terrain VBO"?
Gracias, seƱor!
I have long ago accepted that my neurons are inferior. Woe is my primitive mammalian brian.Originally posted by Imperial Grunt:Wait!..that is what bots see. And bots nearly see everything and can shoot very accurately, so maybe it the human behind the computer that is the limitation....
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This has been brought up before without any definintive results, so I'll try to be more specific.
On Sea Cliffs and Volcanic Deposits, while caching the textures, I go from happy load scene to this:
BEHOLD THE PIXELS OF MY DOOM.
OS X
1.33ghz G4.
ATI Radeon 9550
1 GB RAM
I blame the crappy video card.
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As am I on everything except Creature Zoo, but that's only through a combination of poesel's new textures, a crappy connection, and a lower end compy.Originally posted by Chilibird:I'm still loading at the fast speed just fine.
Bane, what are your settings at and what's your specs? The sheer amount of trees on Rolling Hills may have been the thing killing you.
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Good to be back. College and, to a lesser extent, alcohol are almost done kicking me in the balls, so I have some more free time.
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I got disconnected upon switching levels on Ascension. It was not map dependent for me.
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Silence, mortal. I sacrificed my first born to Mechwarrior 2.Originally posted by Carcaroth:That krrhh-ptui! goes to childish robot games (mechwarriors and such).
Before going to far into trashing the review it has to be said that almost all reviews are unfair. The reviewer gets a truckload of stuff to review, ranging from games and other software to hardware of all sorts, logistically, he/she can't honestly be expected to give the hours upon hours of time to a game, of all things.
And let's face it, DropTeam is the kind of game that needs that large amount of time to really get into.
Unfair review, yeah. Unexpected, no.
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The turrets can flip on set up if they're dropped into rough enough terrain, resulting in their unfortunate demise. The bots suffer the same fate on occasion
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Rad. Thanks, Clay-man
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I don't know about anyone else, but I'm getting massive connection problems with Delta_Pavonis.
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Rock on, dude. If you happen to drop by Flagstaff, you'll get free booze and lap dances.
Offer only applies to Hub.
Sunday Bloody Sunday VS Black Sabbath
in DropTeam
Posted
If they're true warriors of Valhalla, then they already know.