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Cornfleek

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Posts posted by Cornfleek

  1. Originally posted by Battlefront.com:

    This is, therefore, not the time to be having a constructive conversation. Simply put, you guys don't know enough to contribute in a meaningful way towards a possible way forward. You're stuck in the past and spiteful at the moment. Hardly a constructive atmosphere.

    Steve,

    IMHO you should step away from the keyboard for a bit and stop focussing on the forums. Basically what you're saying is that your customer doesn't know what he/she wants and that you do.

    This same type of responses came forward during the ToW release, where unhappy customers were told that they were wrong and it was a great game and such.

    I'm very exited about CMSF, and think that you'll make it into a very enjoyable (and hopefully replayable) series. But please refrain from posting if all you can say is that it's no use discussing these type of things.

    You should be more grateful for the customer feedback you are receiving, be it negative or positive. A lot of companies would kill for this type of customer interaction. And in case you're not able to discuss topics with us since we are stuck in the past and such, just don't post.

  2. I think that shooting through walls is not the only issue here, I've had M1's magically driving through walls of a compound no problem. The AI tanker inside the compound was as startled as I was, but of course he drew the shorter straw. Last thing I heard him shout was "abstractions my ass!".

  3. I've noticed that AI only takes worthwhile shots, which is a good thing, but seems like passive AI. I've been facing a passive T55 with an M1, I made a little mistake (fast & target under same key, nooo!), gave the t55 my flank, and boom, gone was my m1.

    I'd say that some of this AI thinking is a bit annoying, it also shows up I think when blasting through walls. I'd like to open up 3 segments, but AI seems to think that 1 segment blown is enough, and refuses to blow the segments next to it. Might need some tweaking.

  4. It seems this not really WAD. no matter what movement order, I had 2 groups assigned to a building, 1st rushing straight to 2nd floor, 2nd stayed on 1st floor (both on assault orders). The first floor had some syrian forces, and they kept standing next to my troops for 3 minutes or so on the same floor. Two blokes were lying on top of eachother even.

    Watching both US & Syrian troops throw grenades into the middle of the room as some sort of my bang is bigger then yours. Got bored, send my other team down from 2nd floor, and aha! my first floor team decided to get into action now that there were some colleagues and 10 seconds later the room was cleared.

    Apparently something triggered that wasn't triggered before.

    Normally on building entry my team set up next to the enemy in the room, and after say 5 seconds, after all finding a spot (and in this case filling a balcony ignoring the syrian at the door), they open fire and kill or get killed...

    *edit seems to be related to assault command, move seems to work better

    [ July 28, 2007, 03:23 PM: Message edited by: Cornfleek ]

  5. Off topic: What is it with people not being able to compare apples with oranges. Oranges are the ones you need to peel before eating!

    On topic: CMSF is way better (though not perfect yet as everyone will agree). IMHO ToW was a quick buck they jumped on trying to get more average players onboard, even though they know the game will never come to full potential. It's a business afterall, and if 10% of those RTS players buy CMSF there just might be a chance CMC might get finished at some point (oh dear, allready off-topic again!).

  6. Originally posted by Moon:

    Cornfleek, this has nothing to do with delivery times. We didn't ship the games on April 19th as you seem to imply, but a few weeks later. Just like we had announced.

    Martin

    I didn't say the game was shipped at april 19th. I just pointed out that it took almost 7 weeks after release date to get the box for ToW. IMHO it's a bit more than a few weeks for Europe.
  7. Unit behaviour seems to have improved with the patch quite a bit.

    Terrain is fine in itself, it's the lack of cover (besides trenches, houses and the hills themselves) that's what's making it a poor game IMHO when it comes to terrain. Infantry defending a village vs. infantry has got 50% odds of winning since there is no cover for them to use.

    It's a RTS, not a simulation.

  8. I was hoping gameplay would improve with the patch, but this "very little experienced vs. loads of experience enemies" type of missions is not my cup of tea. Apparently AI can't handle even matches, everything needs to be loads vs. very little. Pity. Didn't like it first time around, don't like it second time around. I'll wait for a second patch (if any) and user made campaigns that are actually interesting and challenging to play (not in the quick save quick load way).

    Oh well, CMSF is almost there...

  9. Originally posted by Moon:

    Entering buildings is not easy to do, but we think we can pull it off. Something for an add-on though, not for a (free) patch.

    Martin

    Cool Moon, I admire BF's believe in the current game and it's future (I do hope the add-on doesn't take another 5 years though ;).
  10. My guess is that the scenario's were kept away from cities and towns because of no-building-entry, so it's only logical that it's not cramping the scenarios as they are now. I'd love to see building entry as well, but I believe it will not happen. Main reason for this is the difficulty of programming AI in such a way that they will make good use of it. I think no 3d game has ever pulled it of with full AI (no scripting of course). And looking at the current state of the AI, proper AI entering buildings seems lightyears away.

  11. Originally posted by Moon:

    Moreover, (just curious) can you engage targets at that distance, too? Most FPS games I have seen have big maps but fudge it and only let you engage (either by horizon fog or by cleverly placing obstacles to break LOS) at MUCH shorter distances.

    On the topic of map size vs engagement distances, isn't is so that BF increased the firing distances to realistic ones in comparison to the russian release while the map size stayed the same? It's seems from your posts that map size is hardcoded, which does make for a bit of a "confined" map with the realistic engagement distances.

    Maybe this was the reason 1C opted for the gamey engagement distances, since they were not able to pull of larger maps?

  12. Originally posted by BillyBob:

    Sorry, you've lost me. What do you mean by "other people's parties"?

    :confused:

    Thread hijacking and ranting about the same problems over and over without any form of discussion taking place. I don't like the game either, but spamming the forums to the brim with the same message is not helping.

    (on topic)

    I think the message on the (first & second) patch is clear, I do hope that some internal discussion will take place on (at least) tweaking the LoS problem, not just making a tool that makes the current "spotting through trees & bushes" visible.

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