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david12345

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Posts posted by david12345

  1. I would like to add a couple of things:

    Germans seem to have terrible supply in Russia, much worse than in gold. Intentional?

    My only game so far is in November 1942. Guess who has the largest army in the world? I imagine the allied numbers are estimates, but my Japanese have a larger army than Germany by 10 (and German losses have been light). I think the Japanese have too many units. Historically, the German army was close to 3 times Japanese.

    China fell to my axis several turns ago and a HUGE Japanese army (4 hq, 14 army, 1 cavalry, 1 tank, 4 special forces, 3 corps, and 5 air) is in or entering Russia. I also have quite a few units elsewhere, this isn't the whole military.

    WOW.

    Patches have helped China in Gold, I think they will need considerable help in AoD as well.

    One other thing; I'm hoping a graphic tweak will help me tell corps from armies easier, and no, those 14 armies are not corps :) I use the non 3d graphics and they are quite close.

    thanx

  2. This concerns both AoC and AoD.

    AoC: Briefly speaking it's a matter of very weak AI and of balance between German and Russian sides due I think to a lack of skill concerning the story of the Eastern Front. Second, SC is a strategic game and not really interesting with operational scenarios; AoC has only operational scenarios which further don't take into account the "other fronts". The concept of key cities is not accurate I think; against Russia there was no " key city", it was a battle to death. Tell me where are new units, new sprites ? In summary all of this is more or less like the anterior numerous so called Gold or Add_on versions. The same applies more or less to AoD. Concerning AoD, who cares to have a "giant" map when 95% is useless ?

    Consequently I"m asking for my 50$ back, in exchange I'll send you back the downloaded files. :mad:

    I have bought games before that I turned out not to like - so I lost some money. If you hate the game, delete it and move on. But I think if you give specific problems and solutions, you will find that others here may just back you and you may see your suggestions in the next patch - it's happened for me.

    I do agree with one point you made - the operational scenarios never seem to work for me, but hey - they are extra anyway, so what's the harm?

    p.s. the statement that 95% of the map is useless is like saying that 95% of the world is useless. WWII did not encompass the WHOLE world, but at least you have the option of using the whole world in the game - I think that's a good thing.

    I would also disagree that some cites are not more important than others. If the Germans had taken Moscow, for example, they would have effectively cut Russia in half since all the major rail lines pass through the city. I could make arguments for many other cities as well - losing London, for example, would have crippled the UK.

  3. haven't played much of AoD, but my experience in Gold, which seems to be very close to AoD:

    Russia needs that tech - level 2 tanks and inf in 41 is not out of line IMO.

    Sounds like you went after England instead of Russia. if you had done the opposite, you may have seen Russia getting walked on and then you could see the need for tech.

    I think dutch indies are neutral as a play balance thing.

    I could see malta still hurting supply to Africa even if the axis held suez, but I like your malta event idea!

  4. Yeah, I noticed the same thing. I'm going to mod the NATO symbols myself before I start another game.

    Haven't decided quite what colors yet. I'm thinking the smallest infantry gets a black background like artillery units, the middle size is the same color as the base counter, and the biggest size retains the white infantry box.

    Something like the attached image, which is a little crude, but close to what I had in mind

    i would be interested in getting this from you when it is done, at least until I see if this is fixed!

  5. thanx for replies.

    @Amadeus and everyone else:

    Thanx for the input, but I use the military icons, not the 3d ones. With the military icons, armies and corps look very close to the same. Also, spotted enemies with less than full info don't tip me off as to the tech level like they do with the 3d icons because the military ones only have numbers for tech (the unit picture does not change with tech upgrades).

    I would like the partial info sightings to include numbers for tech to even this up. Hope this makes sense.

    This might be too much to ask, but I remember an add for SC2 that was great. Someone made simple sideways pictures for the military icons. The simple pictures changed with tech upgrades. This was way better for me. The 3d icons are just too cluttered and awkward for me to use.

    Although I don't have the game anymore, here is something similar to what I mean:

    The shadow is so much easier for me to use! Just change the picture to show upgrades.

    thanks for listening.

    post-19303-141867624738_thumb.jpg

  6. I'm hoping Herbert sees this :)

    I do not care for the 3d units and use the old military ones that I grew up with. In AoD armies and corps look almost identical. I find this is messing me up. Would it be possible with the first patch to do something like perhaps making the box the X is in for corps smaller, or anything that would make it easier to distinguish?

    While I'm at it, there has always been a problem where you can't see the level of enemy units with military icon like you can the 3d ones. Of course I can see the numbers if I'm up close, but further away you can't tell, whereas those who use the 3d icons can tell because the unit looks different.

    Would it be possible to have the numbers show up from further away to even this out?

    By the way, thanx for another great game to destroy what little free time I have. And thanx for listening whenever we have issues!

  7. Got AOD. looks great so far, though I have not played yet, just looking around. The manual just looks like the gold one. Is there a new one? I will have many questions for sure.

    Here is the first: Looking at Germany, no alternate capital? But I do see Industrial center and alternate industrial center. What's that? perhaps builds come in there? Do they function as capitals?

    An addendum to the manual or even a readme file would help with this and what will likely be many more questions!

    p.s. from what I can tell, Japan appears to be nerfed against china, which was my biggest complaint. Good job there!

  8. Hi David

    This is an interesting case and worth investigating, and I suspect that the mountains have played a big role here.

    I have a few questions to check for other variables: did your Soviet tank move before attacking at all? Also, I presume that the attack wasn't over a river?

    Regarding the experience gain from attacking, yes, there is a small gain from it.

    Bill

    No river, but you bring up a good point I had not thought of, yes I moved to get next to the tank. not sure how big the penalty for moving is?

    Since you are a developer, would you like to look at the turn? I could send it to you.

  9. As you say David each has its own experience and reflects that:)

    However never lost with the Allies against human until perhaps my current game where I did use a fighter to delay a blitzkrieg and it did work temporarily, but probably due to lose this as my 1st lost against a human as the allies.

    Find your way as I am sure you will with more playing!

    perhaps we could try a game after the patch. I stand by my statement that although I'm an average player at best, I don't believe I can be beat as axis due to game imbalance.

    hoping the patch will help.

  10. Playing a game. germans are in the urals, Russians attempt to attack a german tank, clear weather. German tank in mountains, Russian tank in clear tile:

    German tank: Level 3 strength 8 supply 5 exp 1 star rediness 92, morale 65. unknown hq support

    Russian tank Level 3 strength 10 supply 9 exp none rediness 85, morale 74. HQ Zhukov with no experience.

    The expected results? Att 5 def 0. I don't get it. Germans giving up 2 in strength, worse supply. Rediness and morale pretty close. Zhukov is a level 9 hq, so it must all add up to experience and terrain?

    I have complained here before about exp being to big an advantage, so won't do that now, just trying to figure out if that is the reason this is happening here? does terrain help that much? Maybe the combo of 1 star for the tank and probably 2 or more and a good hq being the difference? Is the hq modifier that big even though I have a level 9 hq?

    Related question - if you attack without damaging the enemy, do you gain exp? I'm gonna ask my opponent about the HQ, and add the info if I get it.

    thanks

  11. Such as putting a fighter in front of a tank's path to save time to allow a defense being placed to eventually stop a blitzkrieg

    China's best defense is to never attack until the odds turn and must keep entrenchment to buy time and wear the Japanese eventually out of MPP for their pacific offensive once the US is involved.

    Experience could perhaps be toned down a hair, however another thought is if the axis continue to succeed and build up experience and go on with good strategy perhaps they should get the upper hand, but the allies have the edge in this game.

    Hope too many changes are not made as this game is for the most part balanced depending on one of the big advantages and that is keeping the initiative.

    I disagree with all of these points :) Goes to show that people have different experiences and that toggles for many of the changes might be best to suit all!

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