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daniel#2

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  1. As an aside: killing a Stryker by RPG fire seems to require two hits. Whether this is to do with an increased chance of hitting something vital, or fires on multiple aspects that cannot be suppressed compared to a single, localized one. Slat armor seems to work no greater than 50% of the time when hit with anti-armor (HEAT) rounds; 73MM PG-7M, 85MM PG-7G and 73MM NADER being the three most likely to have been used by Iraqi rebels. Sources are the official AAR of Stryker units and observations on Stryker losses.
  2. I’m just wondering, when playing as Syria: what AT weapons are we able to utilize against the imperialistic invaders and their devil chariots? For example: Unguided RPG-7V launcher + 70mm PG-7M grenade = ## points RPG-7V + 93mm PG-7L grenade = ## points RPG-7V + 105mm PG-7VR grenade (rare) = ### points 64mm RPG-18 launcher = ## points 105mm RPG-29 (rare) = ### points SPG-9 + 73mm PG-15N grenade = ## points SPG-9 + 73mm PG-15VNT grenade = ## points (rare) Guided 125mm AT-3 = ## points 120mm AT-4 = ### points 152mm AT-14 = ### points (rare) et cetera In other games, I don’t really like the tiny amount of infantry AT weapons (grenades/warheads mainly) that you can choose, i.e., a RPG-7V (with no variety of warheads), a RPG-18, a SPG-9 (no variety) and the guided missiles. The RPG-7V launcher (and its many different types of HEAT/HEAT-T grenades) is the most ubiquitous crunchie AT weapon available, yet it (its massive variety of grenades) seems to be neglected….
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