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Marathon

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  1. I figured if you guys were kind enough to put a beta out I should go through the efforts of making a few comments on it. =) Firstly, thanks for a very fun, and different, game from what is out there. I especially appreciate the take on a game with an RTS commander and FPS/TPS subordinates. To second what others have said, I think we need gears; this would allow much better control of our speed (i don't think stroking the 'w' key works well at all, ESP. with slow accelerations). I also feel that the tanks need better acceleration (but same slow, top speed) to reward hiding behind obstacles after each shot (and above, to keep from driving me crazy when I'm trying to stroke the 'w' key). Also, esp. as we're testing stuff out, would it be possible to have a "sandbox/shooting range" map/option? Prompt the user for atmospheric conditions, etc. at the beginning. Have at various ranges differing units (or even moving to a script). It would be very interesting to allow users to emperically test the ability to penetrate and kill targets at very angles and ranges. Would it be possible for the bots to take more of a hand in turrent placement and working together? I realize there's a singleplayer, but does that mean they'll be mostly scripted events? And can formation movements be more of a "guideline" than a hard rule that could lead to crashes? I'm not entirely sold that the command interface and functions are as streamlined and as easy to use as they could be. I think many people new to battlefront may try and compare the command interface with their favorite RTS and come up dissapointed. Not saying it should be watered down, just that something doesn't quite feel right. Anyways, sorry for the essay , keep up the good work!
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