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Inola

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Posts posted by Inola

  1. The thing is that engine deck of a new tank is the most protected place from napalm of a new! tank. Whaen we have tank had been fighting some weeks, especially in cold winter, this protection would be ruined, and molotovs will become effective. Dont forget morale effect - "we are burning", which makes crews to abandon the tank. IMO, their effect is undermodelled, but not very. The thing is it should make much more marol decrease, i.e. conscripts will bail out after first throw, bu elite will not suffer at all. This is reasonable enough.

  2. One question about mod. I found ASL terrain mod by Michael Dorosh to be very useful (I posted here to find it, when I lost it after installing some other mods). Is it widespread? It looks to help especially in seeing different heights of terrain. I dont know what ASL mean, but its grass is very useful itself. I thought to "recreat" this mod, deliting all non-grass BMPs, but I dont know if it is possible. I havent seen Michael Dorosh here for a long time, and dont want to be told to "steal" textures.

  3. In ME you can buy a scoutcar which has transport abitity, and move some infantry guns to the positions you consider to be "keys". 75 mm inf. gun (German), and 76.2 mm regimental guns are sutable for this role- you get a lot of HE for a little price. And then you can use carriers to harass (this is their main role in ME) the advancing enemy infantry. The only thing, opponents tries to have "no guns in ME" rule after some games.

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