Hi,
Perhaps we may discuss in the forum some of the AI problems, so some of the most problematic AI routines are:
1.The use of ACE PILOT card:
The AI (pilot) will use this card even if it can use another alternative reaction card, I have seen the AI using this card in order to inflict me 1 damage to my undamaged pilot plane...
2. The allocation of targets from the AI pilot and Wingman, which should be the same target (pilot - at least in higher levels) since this will help the drainage of the player's cards. For me, every-time the AI is attacking my wingman it is like a Christmas gift...
3. The changing of altitude, whenever the AI is at disadvantage/tailed position... EVEN if the AI is undamaged and has 20 cards, while the human has 6-7 cards. The weird thing is that if the human follows the changing of altitude, then the AI will react and harm the player's pilot, BUT if the player won't follow the AI then the player will be able to first attack the AI in the next turn and earn an easy win.
4. The firing sequence of the AI is not the ideal since it fails to drain the reaction cards from the player's arsenal. It should follow the sequence of the multiple 1:1.
5. If the AI has more than the performance cards then it won't discard even if those cards are not good for battle.
cheers,
[ February 08, 2006, 08:44 AM: Message edited by: spytos ]