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Brown

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Posts posted by Brown

  1. Of course my intention is not a "pure copy" of an East Front scenario.

    My purpose is starting from an idea to setup a playable CMC game; may be that "Bridge at Kanev" is too large, but with the news in my hand is impossible to know this.

    A map of 8km x 6km is playable at strategic level in CMC ?

    And the CMMB maps must be of "scenario" or "campaign" type.

    A size of 2000m x 2000m is applicable or is better 1000m x 1000m ?

    Thanks

  2. Originally posted by Renaud:

    Bridge at Kanev sounds really interesting. I presume that's an airborne drop of the 1st Bgde?

    I've already made a 3x2 and a 4x2 km map of the feb '42 Novorossisk battles (operation 'Morsky') that I could easily expand to 6x2 or 8x4 for CMC. The 1st scenario is available at TPG under author 'RENAUD' if anyone's curious. The 2nd should be ready in a week or so.

    It takes SO LONG to translate a large 1:50,000 map to CMBB. I think for any larger campaign I would auto-generate the majority of the tiles, adding roads and water features as necessary, focusing manual efforts on a limited number of strategic tiles.

    Yes, in East Front was a parachute drop, if is possible simulate loss due the drop (10% or 20% and so on ) for different ground type in landing zone there is no problem.

    If ew have a detailed map of that zone I can design some CMMB maps.

  3. Hi all

    Found the details of the battle

    Bridge at Kanev 23/9/1943

    Map size about 10 x 8 km

    Soviet Force

    - 1st Gaurds Airborne Brigade

    1st Btn

    2nd Btn

    1st Artillery Btn

    1st Guards Airborne Engineer Company

    1st Airborne Mortar company

    1st Airborne AT Btn ( 57mm AT Guns)

    - 51 Tank Brigade

    315/51 Tank Btn( T34/M43 )

    316/51 Tank Btn( T34/M41 )

    51° Mot Rifle Btn

    51° AA Company

    6° Gds Rocket Company

    189° SU Regiment ( SU 76 )

    1/272 Gds Mortar Btn

    2/272 Gds Mortar Btn

    German Force

    - 10° Panzergrenadier Division

    20/10 PzGrd Regiment ( 2 Battallion )

    10° Mot. AT Btn ( Marder III and 75mm AT )

    275/10 Mot AA Btn ( 88mm, 37mm and 20mm )

    10° Mot. Eng. Btn

    7° Assault Gun Btn ( Stug IIIG )

    Brown

  4. Hi all !

    I remember a very interesting east front scenario in september '43: Kanev. I not remember exactly the scenario name, this evening at home I can search it and say more.

    The scenario was based on a combined soviet attack with paratroops and tanks across the river, the map comprise various type of terrain.

    On german side I remember fortifications and AT batteries as well as Marder III platoon and many other interesting units.

  5. I think that CMC will be a great instrument for a team game with a structure of command from divisional to battallion commander:

    a taem play as allied and another play as axis, unlike the CMMC games of the past there are no problem of referee team too.

    My impression is that is difficoult to found so many player with unlimited time for the game to form more than 2 team, and even with only 2 team may by useful have reserves.

    I never play a team tournament but I am ready (and anxious) to start a game like this!

  6. Originally posted by V:

    Where would I start?

    Stalingrad, battles outside Moscow, winter 41, my favorite would be the Germans defending Eastern Europe and the Reich itself. Berlin campaigns would be great.

    Even I hope to play a campaign in Stalingrad. At the start of last summer (before the CMC presentation) I have beginned to draw a detailed Stalingrad map, and was planned squares of 2000mt x 2000mt.

    At that time I abbandone the project due the move of my home, now may be interesting continue that work, of course a Stalingrad campaign is raccomanded for a multi player game.

  7. Hi all

    I am a new of this forum and want give a greeting to everyone.

    My question is: in CMC is possible to load an existing CM map from a file edit by CMBB or the CMC generate its map anymode ?

    If is CMC that generate the maps all times, use the random generator of CMBB ?

    I have noted that CMBB map generator in many cases place wall or hedge without logic, not using them to enclose a farm border or follow a road. If is possible load an "external" map afrer its build-up this walls/hedges can be removed or implemented, not only, even historical maps, like Stalingrad for exemple, may be designed.

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