Ike99
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Posts posted by Ike99
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I know this is an old issue for some but it isn't for me and I feel the need to voice my opinion.
Why in the world are you using a grid based board?!
I haven't seen this since Tactics2 on the board and Civilization on PC. For very good reason too..people don't like it, I don't like, nobody likes it. I've seen people on this forum making every excuse they can and forcing themselves to get used to it. No way. It sucks.
The movement doesn't work right in grid based games and neither do attacks. Wargame designers realised this...when? Back in the 60's!? Hexagons are superior in every way. If your wanting more units to be able to attack make stacking limits.
Hubert my friend. The young audience buys RTS games and the like. Not turn based strategy wargames. The vast majority of your market does not care about eye candy little toy soldiers or cities. Give us rectangles with "X"s in them and so on and were graphicly happy.
Using a gridbased board is doing nothing but alienating the wargamer fan base and I'm thinking we are the ones who are pretty much gonna buy this game anyways.
As far as the new graphics...there nice, I like them but I don't need them. Other games like TOAW had them also and after 5 minutes of playing with them I turned them off and went to top down NATO symbols and never turned the isometric figures on again. Same as everyone else. Wargamers are very easy to please graphicly but taking away hexagons is like pulling our teeth out.
It's a mistake.
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Why?!
in Strategic Command 2 Blitzkrieg and Weapons and Warfare
Posted
I realise some people here have an almost emotional attachment to SC2 and will buy the game regardless, However these people are a minority and are not going to make the game a success or not. I myself, and probably others think hard about putting down $35 dollars or so for a game. Most Wargamers are gonna see that gridboard and go "Skip it. I'll take my 35$ or so and go buy something over at Matrix Games." or some other company.
With the release of SC1 Hubert got the fan group that likes games like "Clash of Steel", "Third Reich" and so on. SC2 is not being true to this "genre" by using a gridbased board and is straying from the course.
So in closing...
Hubert, lose the grid. Fix the naval and air problems and some other small things with SC1 and release the game we are wanting.
BTW, not to be all negative, the land system in SC1 was brilliant from a game design standpoint. Simple with realistic results.