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Ike99

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Posts posted by Ike99

  1. You're correct about one thing. This is an old issue. No horse is too dead to beat, eh?
    No I'm correct about alot of things and their is a reason this keeps coming up. The majority of wargamers do not like gridbased boards in wargames, period. They don't like it. Thats all I can say.

    I too had an abberation about Squares...and disliked them at 1st...though now im resigned to having Squares...
    Personally i have preferred hexes to squares in most other war games...
    I want hexes...
    Listen to your base Hubert or SC2 will flop around and die like a fish upon its release.

    I realise some people here have an almost emotional attachment to SC2 and will buy the game regardless, However these people are a minority and are not going to make the game a success or not. I myself, and probably others think hard about putting down $35 dollars or so for a game. Most Wargamers are gonna see that gridboard and go "Skip it. I'll take my 35$ or so and go buy something over at Matrix Games." or some other company.

    With the release of SC1 Hubert got the fan group that likes games like "Clash of Steel", "Third Reich" and so on. SC2 is not being true to this "genre" by using a gridbased board and is straying from the course.

    I personally like the Eye-Candy that 'Hubert' has...i think his Isometrics look 'Damned Good'...not like those of TOAW which totally sucked...
    Well, I happen to own all the TOAW series and still play them. They still work on XP. If you go over to the TOAW forums you will see they are very active despite this being a old game. Unlike the SC forums which are dying a slow death by the way. In fact Matrix games is re-releasing TOAW. So I'm afraid your taste are in the minority among wargamers.

    So in closing...

    Hubert, lose the grid. Fix the naval and air problems and some other small things with SC1 and release the game we are wanting.

    BTW, not to be all negative, the land system in SC1 was brilliant from a game design standpoint. Simple with realistic results.

  2. I know this is an old issue for some but it isn't for me and I feel the need to voice my opinion.

    Why in the world are you using a grid based board?!

    I haven't seen this since Tactics2 on the board and Civilization on PC. For very good reason too..people don't like it, I don't like, nobody likes it. I've seen people on this forum making every excuse they can and forcing themselves to get used to it. No way. It sucks.

    The movement doesn't work right in grid based games and neither do attacks. Wargame designers realised this...when? Back in the 60's!? Hexagons are superior in every way. If your wanting more units to be able to attack make stacking limits.

    Hubert my friend. The young audience buys RTS games and the like. Not turn based strategy wargames. The vast majority of your market does not care about eye candy little toy soldiers or cities. Give us rectangles with "X"s in them and so on and were graphicly happy.

    Using a gridbased board is doing nothing but alienating the wargamer fan base and I'm thinking we are the ones who are pretty much gonna buy this game anyways.

    As far as the new graphics...there nice, I like them but I don't need them. Other games like TOAW had them also and after 5 minutes of playing with them I turned them off and went to top down NATO symbols and never turned the isometric figures on again. Same as everyone else. Wargamers are very easy to please graphicly but taking away hexagons is like pulling our teeth out.

    It's a mistake.

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