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NameUsedBefore

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Posts posted by NameUsedBefore

  1. I heard flame throwers suck the oxygen not only out of the air, but also out of the lungs of anyone around the burst.

    I've also seen pictures of those directly hit by flamethrowers, suffice to say it isn't pretty and there are comments about death being "instant" (which I don't doubt, given the surprised and stiff posture of the victims).

    Jason, does that log include half-tracks and other lighter-vehicles?

  2. " as in a real mission, you would not know the actuall locatio of he shooter based only on sound contacts (he might be in the trench, pines, woods, etc. "

    Yup; which is why I laid down suppressive fire all around the contact. The contact originally showed him out of the trench and to the left; I thought that was "odd" and so just put a 'general area' for my guys to fire until I fully knew where the MG was.

    Does 111 have the gun facing the right way or...? I kinda wish there'd be some sort of briefing or something telling you what you're doing/practicing. I always have to check back on the site with the downloads.

  3. I beat it on my second try and every try after with zero casualties.

    All I did was have three of the squads put down area-fire while having a fourth squad 'advance' forward, typically 20m or so. Staggered movement, just like everyone else. Once I knew where the MG was it was all over and eventually it tried to make a run for it or something and was killed instantly.

    Once you spot the trench you're in good shape. The problem with this scenario is that the MG is just poorly commanded. It's a good lesson about staggered movement, but the problem is that in your typical battle one MG isn't the only problem you're facing (mines, bad terrain, other enemy etc.) and you typically have little idea of where an MG may lay.

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