John_d
-
Posts
160 -
Joined
-
Last visited
Posts posted by John_d
-
-
Only one sure-fire way of getting rid of guns- stop what your doing and bring a HQ unit and a couple of mortars up. Even if you can't see the gun directly, if you can get the shells to land with a few metres of the gun, it is usually enough to suppress if it, if not take it out. Off board arty works too, but takes too long very often (especially in CMBB). The only other way i've seen is to attach bayonets and charge. Doesn't seem to work in CMBB all that well though, more of a CMBO tactic. I once had a knocked out mortar crew take out 2 guns singlehandedly like this before escaping back to my lines largely unscathed! Happy days... Not that I would recommend doing this unless you were desperate
-
What is OOB, btw? please excuse my ignorance- i've only just signed up to these forums despite having played the game for years (mostly CMBO tho). i'm not really up on my military jargon yet
-
That sounds exactly what i'm looking for, thanks. combined with fanaticism, i think this will result in the desired effect
-
Hmmm, penal battalions, that gives me an idea for a scenario... i'll have a tinker around and see if i can get anything that replicates them
Cheers!
-
Which raises the point of what incentive would there be to voluntarily surrender? Although as been pointed out in other threads, there would be the incentive to try to withdraw troops from a losing battle, what about if there was no way of doing so? For example, if a company was surrounded with no way to escape, or if a rearguard found itself horribly outnumbered and unable to withdraw.
The only real reason I use the surrender option normally is to bring a game to an end that would otherwise drag on pointlessly, but given the fact that every casualty inflicted on the enemy is one less you have to fight later, why surrender at all? Surely not for humanitarian reasons.
If you did it so that your little pixel soldiers could one day return to their little pixel wives and kids, you should probably put the game down for a while and maybe see a doctor
-
I was thinking of how to recreate the co-erced suicidal infantry charges of popular legend on the Eastern Front- something to give my conscripts a bit more 'oomph'. Come to think of it though, they probably are just that- popular legend. Been watching Enemy at the Gates too many times!
-
Is there any way of simulating the effect of blocking detachments for the Soviets when making scenarios? I suppose fanaticism could be used, but doesn't really capture the full effect of having a bunch of machine guns sitting behind u in case u show any signs of not wanting to advance. any better suggestions? Just wanna get those damn conscripts to walk across open fields and get mown down without breaking and getting pinned first (a la first day of the Somme)
-
Bascially, what I was wondering was given that when you capture enemy units normally they remain on-map and under your control, what would happen if an entire platoon (company, battalion etc) were captured. Would CMC deal with them in the same way that CMBB does (i.e. that they would fall under your control to do with as you please) or would they simply be removed from the game as if they were normal casualties? or would they wander aimlessly about til you got bored and brought an artillery strike down on them like in CMBO?
Also (this has just occurred to me) what about abandoned but otherwise relatively undamaged tanks and vehicles? couldn't they be reused by the enemy if captured?
-
What provision will there be for troops captured in battle? I'm assuming that the numbers will potentially be far greater in CMC than the one or two we got in CMBB due to auto-surrender. Will they have to be moved or provided for or will they just disappear (presumed dead!). And if they do remain in play, can they be liberated and sent back to the front-line, a favourite tactic of the Russians in 1945 I believe
PoWs
in Combat Mission Campaigns
Posted
I feel an interesting ethical debate approaching...