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Panzer Walrus

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Everything posted by Panzer Walrus

  1. Fair comment. Must have been buttoned when I looked at the site.
  2. Hi all. As the title says, I'm a recent addition to the world of CM. I'm sure that I'll have plenty of challenges and fun with the standard battles and operations, but where can I find user-made scenarios? Also, special mention to the graphics artists for their work which I've been greedily downloading and installing from CMMods
  3. First-class choice,, first-class read. No real self-serving moments. Gives the reader a real picture of the mixed-unit Kampfgruppe actions with the focus on small unit tactics as part of the overall picture. The episode where his command ran into KV-I's (which were basically unkillable with what his command had at it's immediate disposal) illustrates just why we all love dirty great big tanks so much
  4. Thanks for the pointer! I have a lot of reading to do on these forums...I've been playing Hearts of Iron 1 & 2 for the last couple of years and, after seeing references to CM on the HOI mod forums that I frequent, I thought I'd look it up. (If you play HOI2, you must check out the Historical Stony Road - HSR - mod) Now it seems that what social life I have left is about to disappear......oh well I'm sure you guys are friendly
  5. Waiting to get the full version (ordered it yesterday), so I've been fighting the demo mission....it sounds the same as the "tutorial" mish you guys are on about..... After a very harsh introduction to the LOS available to the defenders, I've managed to make some progress. If you nudge your artillery spotter and mortar crew to edge of the crest (without actually "cresting" it) and then use a very small move or sneak to get them into spotting position, they don't attract fire. The AI does seem to employ counter-battery artillery though if you keep your spotters in the same place for a few rounds. On the attack, the Axis has a shortfall of armour quality. The 50mm gun of the PzIII's is overmatched by the 75mm guns of the allied tanks and if you try and slug it out at 500 metres, you are going to get slaughtered. I've chosen to wait for all 3 panzer squads to appear on-map, get them assembled out of LOS on the left of the map and use fast moves to try and keep their initial exposure to enemy fire at long range short. There is another hill crest halfway towards the allied positions, which I usually have 2 panzer squads move to and then start engaging for real. I'd suggest getting some infantry as close to the left flag objective (but as out-of-sight as possible) so they can be used to advance and engage enemy AT teams and infantry whilst your PZIIIs hunt the armour. The 3rd panzer squad can get into a good firing position near the left edge of the map on a ridge about 250m short of the left flag objective - hopefully you will get some side armour shots from one or other of your panzer teams. Expect to take some knock-outs, just keep a focus on applying the "Schwerpunkt" tactic.
  6. Ref SH3 running on XP only..... Oh no it doesn't Running fine on my 2000 system, just like another XP only game, Battlefield 2.
  7. Seeing that "live" Tiger at the Tank Museum in Dorset (england) is amazing..... My tank addiction has a lot to do with Sven Hassel books, Kampfgruppe on the old Commodore 64 and the mental exercise gained from trying to solve tactical and strategic "problems" from WW2 history and scenarios. It's more of a historical war addiction, but I do have a severe tank habit There's a great piece in Erhard Raus' war memoirs (Panzer Operations) describing the shock and near panic experienced by units of his division during Barbarossa when they ran into their first KV-1's....that sums it all up for me really. Still a Panther man though
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