I'm a proffesional tanker, so I'm quite familiar with "hull down". Hull down in all directions is impossible in normal terrein, however, tank tactics are based on keeping your front armor towards the enemy, so hull down is 1. minimising your profile and 2. extra protection on your front armor. In other words, hull down is always relative to your front armor.
That explanation brings me back to the flawed AI, if I give the "hull down" order, the last thing I want my AI driver to do turn the weak back end of the tank towards the enemy or driving direction. That's a serious flaw in the AI. The other example I gave was in a ditch I'd driven towards myself, and the AI driver turn the tank 90 degrees...
Jumping from seat to seat is great, and I realise that doing it yourself is best, I certainly want to do most things myself, however, in combat I really need the AI not to play tricks on me. The "hull down issue is certainly programmable as other sims have shown, therefore my question remains.
[ September 20, 2005, 11:33 AM: Message edited by: Cyrrus ]