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jm

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  • Birthday 04/06/1959

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  1. please keep: 1.turn based control + movie playback, no need not stick to 60 second periods 2.pbm (3 files is good to avoid manipulation) 3.AI is already quite ok (apart from convoy behavior especially on roads) 4.Priority of clear visualization of the tactical situation over ‘eye candy’ and pseudo realism. CMB is a serious tactical simulation. desired improvements in the sequence of priority: 1. AI, Convoy movements: Units now headlessly run into the predecessor and neighbor vehicles and afterwards search a completely unreasonable detour; instead they should have at least a bit awareness of the formation and foresee possible collisions, sometimes just wait until the predecessor proceeds its movement. 2. Better frontline calculation between battles of a campaign: Up to now its mainly one-dimensional, in the sense that it just calculates one line over the width of the map; - instead take into account more or less advanced sections - consider more or less visually separated portions of the map -possibly restrict allowed rearrangements of units due to realistic lines of approach and retreat considering the degree of insight by the enemy, (How can it happen that completely isolated groups are rescued at the end of a battle only because there is a new battle?) and the state of recon, (How can I conquer a region without ever having entered it?) - possibly restrict rearrangements and resupply of units underlying a concept of the period of time between the battles (15 minutes or hours?), i.e. do not allow to drive all over the map but in a realistic range from the last position. 3.An open scenario file format in order to enable exterior programs/programmers to feed combat mission with maps and unit settings. This would allow for development of external editors, overall operational campaign systems, which produce scenarios to resolve regional battles, converters from other games (e.g. East front scenarios are a treasure of very interesting scenario outlines which can be exploited!), 4.Scenario compatibility between upgrades (Due to the poor grafic and features of cmb1 I was not interested to play cmb1 any more as soon as cmb2 was released. But it would have been nice to be able to reuse the cmb1 scenarios and campaigns in cmb3. Cmb2 Kursk battles would have really gained from the dust clouds in cmb3. 5.Roads, landscape contours, and building outlines and positioning should be less restricted to the grid (why not treat buildings like vehicles and pillboxes, but of course with walls always aligned vertically ?)
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