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Raton

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Posts posted by Raton

  1. In order to chain differents campaigns, it will be possible to edit the maps after the battles?. I think thats is actually a serious lack in CMBB.

    If this will be possible it would be nice to chain one single day campaigns to represent more flexible campaigns...

  2. I've noticed another way of friendly (¿?) fire... I had a squad behind a wrecked tank and i ordered them support another squad avancing towards a building. When the supporting squad began to fire they used both missile launcher (don't remember the name...) and they hitted the tank... one meter away from them. They killed themselves and 4 or six squadmates...

    I mean... as in CMx1 HE friendly (and stupid in some cases) fire works fine, but I think it don't exist with smal guns and piercing shots.

    That resolves some cases they could be in PBEM games but, IMHO the game results limited because permits some situations very unrealistics in real life (as supporting fiercingly a friendly squad involved in close combat).

  3. I don't now if I would have to report it like a bug, but I've just seen the most bizarre behaviour for an missile.

    It's the firs scen. of campaign, wich I've never played before, so I've started from 0 and the 1.07 installed.

    I order to an AT team to fire a bunker. When the missiles go away i though they have changed the target, because it's seems like the missiles go to the left (the original target was slighty to the right...

    Suddenly, when the javelin is high, they turn to the right and describe a nearly horizonal big circle, maybe 300 hundred meters od diameter (around the buildings at center of the map), and he explodes just behind the original targeted bunker... wow!!!

    The second javelin, do the same, but it explodes far away of the bunker because its trajectory was lower and it not finish to describe the circle...

    I suppose its not a normal behaviour... it is?

    If anyone wants to see that replay, I'll send it to him.

  4. Another thing. Now, when you order Hunt to an infantry unit and they take some contact they, as usual, go prone. But now due to 1.06 improvements (and this is a good stuff, but is needed to improve it) is possible they loose the LOS to that enemy contact and they won't shoot up it and they will keep laid down.

  5. You are right, they are fixed most of main problems but it still remains some senseless behaviour, especially when troops are managed by IA.

    I think vehicles don't fire when a threat appears off their covered arc (thats my experience until now, but maybe I'm wrong, because relative spotting and so made more difficult to know if the vehicles is seeing or not the potential threat...).

    I've seen enemy vehicles dont moving nor firing when they are ahead of a potential threat (again relative spotting doubts).

    Troops never change their target when a threat more dangerous than their actually target appears (again...).

    And things like that. Its just a feeling.

  6. This 1.06 its a real improvement, but the game is not still fine (but is already enjoyable)

    I'd suggest make "aquire" a movement order, to be possible to take ammo from Humvees.

    I'd suggest not reagroup the whole squad in every intermediate waypoint, but just when order change (i.e. quick to hunt or whatever...)

    I've found problems dismounting and re-mounting units. Some times they becomes splitted (mounted and dismounted) or they refuse to re-mount.

    Friendly fire is still a joke. You can fire (not blast) a house full of friendly forces and they don't take casualties (at least not as fast as bad guys do)

    When you order to go in a house, friendly forces making suppression fire against it don't stop firing. As friendly fire is unappreciable (if it exits...) thats is not really important, but now, when game is running more o less nicely this sort of details becomes more evident.

    Enemy TacIA still a bit crap. IMO still worst than CMx1.

  7. Well at this point (breakthrough)i have a doubt. Sice the operational turn is 60 minutes long, ¿how is managed an attemp of breakthrough?. I mean, i.e. an attack from a company of tank thats break the front in 25 minutes and goes deep behind the enemy lines. It is the movement of tanks stoped until the next 60 minutes turn?. What happens then...?

  8. Well, more question about a little bug that could have more importance now.

    When you play an attack, the points used by the defender are directly added to the victory points of the attacker (as casualties done, i think). Actually it coulld be a 7% or 8%.

    But now, in the campaign, we could have a really fortified position, so the attacker could get a good bunch of victory points (and being considered as casualties).

    How will be managed that "casualties", how will be determinated the victory, just by flags or by victory degrees?

  9. In the operational map, are the units movement plotted?, its a we go system?. If, as I suspect, the answer is yes, how the battles are generated?. Units coming at the battle area a bit later will join the engaging units as reinforces?. How is determinated the battle lenght?. How long is needed to wait until the next battle?...

    What a wonderfull new, i wont play a ME never more smile.gif

  10. * I would like a "move by road" order, to avoid fourteen waypoints and about 90 seconds delay to move one unit by road...

    * I would like, for similar reasons, a convoy move order or so...

    * I would like to order artillery (company or battalion level) by HQ.

    * I would like a change in sound detection. A more abstract sound detection it would be better. I dont like see where that noisy thing is heading...

    * I really would like a little operational level tool to manage campaings...

    * I would like less information when you hit a target. I guess its very hard to see when you has hit (and if it has penetrate...) at not too much distance...

    * I would like more levels (or maybe more scalate-it exits this word?) to HQ abilities.

    * And I would like to have to be close to a germantank to have a minimal chance to destry it with a PIAT... smile.gif

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