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dinga44

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Posts posted by dinga44

  1. Heh, thanks Bert...I take that as a compliment. I think that map suits my playing style AND I've been VERY lucky. A couple of different results and that game would be totally different right now!!

    My game against Redbear is well advanced but I haven't heard from him for quite some time. However he did email me about two weeks ago to let me know he was away from his internet. Our game is at turn 31 (of 35) so I'm happy to wait. Hopefully he can get back in time.

    My game against McCobbler is progressing steadily in what is turning into a torrid match.

    And Neil...yep, interested in a game when the tourney finishes

  2. How's everbody doing?

    my games are progressing well - I might get some decent points!

    All seems ok here. My games are progressing at a steady pace. Almost finished one map against Redbear, and about 1/3 of the way through the other two. Enjoying all 3 maps.

    Good to hear you might get some points. I'm still dissappointed you didn't get a chance to extract some revenge on me :D:D

  3. One other thing - wouldn't be nice if we could all meet up for a beer and endless analysis of the scenarios, tactics and games...talking into the early hours...

    Ooooh, I second that thought. I'm sure it would be interesting meeting all you guys (and seeing Walker again).

    My favourite map by far was Bricks and Mortar Forest...that was an absolute thriller of a game and just about every turn was so exciting. Least favourite was the "Bunker" map...

    Well I must say I'm a bit humbled to actually win a tournament against such good competition :eek: smile.gif . Thank you everyone for playing and a BIG thankyou again to Sly for organising such wonderful scenarios, and running such a well organised tourney. :D

    So, when is "Out of the Dust III" happening :D;)tongue.gifsmile.gif :cool:

  4. Well I guess since I'm the only winner from the defensive side I should make a few comments on the Eyes and Ears map as well.

    Berts summation of the game is pretty accurate so I won't expand on parts of the game that he has already covered.

    The initial briefing said that reinforcements were delayed and I had to hold the town till they arrived. It was not stated when these reinforcements would arrive, or even if they would arrive at all (I'm going from memory here guys ;) ). My initial concern was where the attack was going to come from so I set up two platoons in the treed area on the hill along with other key armoured units like my puma and 20mm half tracks for any forces that came along the road on the hill. I had the other platoon near the back of the map mount up and get ready to make a dash towards the town along with one of my AT guns.

    It quickly became apparent that the main force was going to attack across the open/scattered trees section on the right and not throught the trees/hill on the left. I rushed two platoons into the town along with some half tracks. In the town I had to work out where the best place was to defend from. I quickly decided that if Bert got a foothold in the town with the number of infantry he had then I would really struggle to stop him. Because of this I decided to defend from as far forward in the town as possible in order to catch Berts infantry in the open, or in scattered trees. The best place to do this from was by occupying the stronger buildings such as the church, heavy buildings near it and small forest areas. Also, after about 5 or 6 turns I realised that no attack was coming through the hills so I moved my remaining infantry and armour into the town. But I decided to leave my second AT gun in an overwatch position (as Bert has already mentioned).

    Once my forces were in the town I quickly realised that ammo was going to be an issue. Because of this I tried to hide some squads and use other squads sparingly. I knew that if I wasted ammo taking 'long shots' at Berts infantry then I would get overrun when they got closer. This proved to be a good decision because when Bert attacked I had plenty of firepower/ammo to defend with. However, by about turn 18 my men were all out of ammo and my left flank in the town was completely open (a 1 man HQ with no ammo was all that was left on that side). Around this time, and during the previous turns, only my remaining halftracks had any ammo to slow Berts attack. From memory the halftracks ran out of ammo around turn 19 or 20. Fortunately for me Bert was low on ammo and his infantry had been pretty badly mauled during his attack so he concentrated on the church. This meant that when my reinforcements arrived I was able to launch a good counter attack and take back the flag at the church with very little loss.

    Key points in our battle:

    - Taking out the last Greyhound with my Puma (as Bert mentioned). That allowed my halftracks to keep firing when most of my infantry were out of ammo.

    - AT gun and Puma taking out most of the Greyhounds.

    - Saving some of my infantry's ammunition till the main assault got closer.

    - Getting my forces into town and setup in good defensive positions. This allowed me to do a lot of damage as Berts infantry advanced/attacked.

    Overall a great map...defender just need the reinforcements a bit sooner OR give initial units a bit more ammo.

    Now guys (I'm assuming we are all guys here...apologies if someone isn't), I think you'll all agree that Slysniper has been fantastic in running BOTH tournaments AND getting some great scenarios for us. How about we all go to the Scenario Depot and rate his games for him...that's the least we can do as a little thankyou to him :D:Dtongue.gif

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