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Wikkus

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    http://www.team-ukrm.com

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    Leafy Hertfordshire, United Kingdom

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  1. Many thanks to all that responded to my query - you all nailed it! Spotted the a/t gun between the buildings, learnt to drive (lol!) and can now select the correct round for each target type. You guys rock! Off to practice some more; I seem to have an enormous neon "SHOOT ME!" sign attached to the top of my turret as the Leo in the final scenario manages to nail me through the tree-line despite being completely invisible to me! Rik.
  2. Greetings fellow heavy-metal fans! Just discovered the demo by accident and have taken a shine to it already! Can I ask a few (possibly) dumb questions? Just what the heck am I supposed to be shooting at in stage one of the Firing Range training mission? Once the AI driver makes it to waypoint #1 (and adopts a pointless hull-down..) I can't see anything like guns over at the "Military Camp" only a pair of two-storey buildings. Ok, in real life, any arty or a/t guns would/should be well concealed but heck, these guys seem to be totally invisible! How can I shoot something I can't see? Am I missing something? (no pun intended) Do I need new spectacles? Secondly, if I use the gunners position, switch to TC position and then switch back to the gunner's position, the gun tube is depressed to max. This, hopefully, is just a bug and is fixed in the retail version...? Similarly, the gunner's zoom takes an /age/ to use; surely not prototypical...? Lastly, I'm not familiar with Russian designations, etc. Can someone enlighten me as to what type of round each of the B-N selector switches are? I'd have guessed that the default (pos#1) is APFSDS, but would like to know for sure and to know which are HE, HEAT, AP, etc.
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