Niwotian60
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Posts posted by Niwotian60
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Forgot one suggestion:
During an attack or maneuver sequence, it would be nice to see more than just "Player x is selecting a maneuver". I would much rather see a running dialog like:
Player1 attacks with a 2:3 In my sights.
Player2 goes into a barrel roll
Player1 responds with his own barrel roll
Player2 attempts a tight turn
Player1 counters the turn
Player1 hits Player2 for 3 damage
Even better, the option to log these. Think of the after action replays possible
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I had the pleasure of playing against Dan in a 2v2 game yesterday. Anyone who doubts the skill aspect of the game should give it a try. I noticed he made great use of altitude changes and every time he was level with an opposing player he got in some effective shots. I survived the encounter simply because Dan was nice enough to wave and run on the last turn rather than administer the coup de grace.
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I played the demo quite a bit yesterday and wanted to give some feedback:
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- The game is great. Online play (especially 2v2) is fast, fun, and seems to be well balanced. Everyone who was playing yesterday seemed to agree, and it was a very social group. Many of us are already identifying with some of our own pilots (my top pilot, TwoBeer, has a few nice medals) and even other players' pilots.</font>
- The game seems to be rock solid. I had it up and connected online for over 12 hours yesterday even when I wasn't playing. Memory usage didn't seem to be an issue and performance was excellent. Incidentally, I ran at unsupported resolutions (my laptop can run 1920x1080 and 1400x1050 and neither one caused a problem).</font>
- I'll definitely be buying the game when it comes out.</font>
I do have a couple of suggestions. None of these are game issues and some are probably just my personal preference.
</font>- Put hotkeys for "join online game" and "manage online pilots" on the main screen. Once the game was set up these were really the only actions I used so it would be nice not to have to navigate a menu every time.</font>
- In the game screen, put the players' names up above their planes. I know that you can click on a player's plane and see who the owner is, but it would be nice to be able to immediately associate chat names with player positions.</font>
- When maneuver cards are used against wingmen, it would be nice to see a little visual indicator showing the extra bursts available. Maybe a little red text +1/2/3 bursts" or even just plus signs. It is a little distracting to not get any feedback after using the card.</font>
- When joining a game, it would be nice to have the option to randomize seat selection, rather than have it always default to the order people joined in.</font>
- In 2v2 mode, it would be nice if you are the second team member joining to be able to see the starting altitude your teammate picked.</font>
- The only balance issue I saw was when a leader was shot down the wingman immediately takes over with a full hand of six cards. That seems a bit too powerful, especially at higher altitudes where the other players have had to dump cards to climb. Personally, I would recommend five cards at very low and low, four cards at medium and high, and three cards at very high.</font>
- On the leader board it would be nice to have a page with all of the medals and their meanings and a link to that page from our individual medals.</font>
- In the online help it would be nice to have an appendix with all of the cards and what they do. It doesn't take very long to learn them but it would have helped me get started. Maybe even a little bit of advice for cards that have multiple purposes (e.g. vertical roll). You can only right-click (for info) on the cards during your own turn (that is the only time you can see them) and I felt like I was delaying the game when I did that.</font>
- One minor bug. On multiple occasions one side got an inconclusive result when the other side got a minor victory. I would expect minor victory is always the opposite of minor defeat.</font>
Again, great game!
Some Musings on Basic Strategy
in Down In Flames
Posted
Some tips I would add
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(note to developers: Why use fixed # of turns? Perhaps a future enhancement might be that there is an x% chance of a game ending at the end of every full turn starting on turn #y. This would help prevent some gamey mechanics)</font>