Jump to content

Jester_159th

Members
  • Posts

    50
  • Joined

  • Last visited

    Never

Posts posted by Jester_159th

  1. No, not at all...Sorry it came across that way. I have every sympathy for the honest gamer that's had problems related to copy protection systems. I hope that at some stage a CP system can be developed that's secure and unobtrusive. Not being a programmer or security expert, I don't know if it's possible to do that.

    I do, however feel that at this time, with simulations in general being a very minor (and often not very profitable) area of the PC gaming industry that we need to support the developers in this field. I'm sure that, as businessmen, they know that alienating a portion of your potential customers is not good. So if they're using Starforce there must be a good reason for it. To use an unpopular CP system without sound financial reasons just wouldn't make sense.

    My personal viewpoint is that I would rather put up with an unpopular CP system than see simulations disappear off the market completely. As I said before though, I sincerely hope that at some stage a CP system can be developed that will satisfy all parties.

    Once again, my apologies if my initial post came across as somewhat dismissive (and re-reading it I can see what you mean).

  2. Originally posted by Dirtweasle:

    </font><blockquote>quote:</font><hr />Originally posted by Jester_159th:

    Well I can understand someone that's had personal bad experience being against it (whatever the actual reason for that bad experience was).

    Yea, well some people get hit by a train while trying to cross the tracks at the boarding platform and I understand they're stupid. Usually dead too. </font>
  3. Well I can understand someone that's had personal bad experience being against it (whatever the actual reason for that bad experience was). Personally I've got two titles with starforce and had no problems with either.

    Unfortunately the English forums on Eagle Dynamics website (the LOMAC/ Flaming Cliffs developer) is a prime example of the type of paranoia that can develop. I've seen more than one example of guys having problems with Flaming Cliffs and instead of actually looking for the problem, turning round and saying that they think it could be Starforce related.

    The end result is always the same...another round of the same old rumours being rehashed....and some one sits with a problem for far longer than they need to.

  4. Yet again: Quote from ESims website:

    The professional version of Steel Beasts is offered in two variations: Steel Beasts Professional, and SB Pro Personal Edition. Steel Beasts Professional is designed for use in a simulation lab under the direction of a dedicated operator / controller, whereas SB Pro Personal Edition is meant to be deployed on individual soldiers' notebooks or home PCs for exercises that can be worked on independently.

    And again, a link to the developer's web page[commercial URL deleted]

    BOTH proffessional versions are for defence agencies only. I have done my homework on this product by checking the company's website directly.

    I sincerely hope that you're right and I'm wrong, but from what I've seen (not counting forum scuttlebutt that can't be trusted anyway) I stand by what I've posted. If they prove me wrong I'll be more than happy to purchase the product and apologise.

    BTW...I NEVER said they were going to turn it into an arcade game.

    [ July 18, 2005, 12:50 AM: Message edited by: Moon ]

  5. Quote from ESim's website (Steel Beast developer):

    Steel Beasts Professional

    Is now available. Interested customers should contact us. (Defense agencies only, please.)

    Don't believe me? Go look for yourself:

    [commercial URL deleted]

    They are developing the pro and pro personal versions for the military first, then removing code to make the public version. This is far more difficult to do without creating unforseen problems, than starting with a basic module then adding extra sections to it....Hence the "ripping the guts out of it" comment. Possibly an exageration but not that far from the facts. From what they've stated on their website this does indeed appear to be how they plan on developing the product. If not then they need to clarify the facts.

    As I also said though: I hope they manage it and it's a success. From past personal experience though, I will need far more convincing to part with money for a product build in the way they have decided on.

    [ July 18, 2005, 12:47 AM: Message edited by: Moon ]

  6. Interesting question. To be quite honest I have no idea!

    My family has always had connections to the airforce. My grandfather was a pilot in the RFC during World War 1, and my father and uncle were both in the RAF (I always intended to follow them, but life had other ideas in store for me). So my interest in military aviation is self explanitory.

    I think it must just be the raw power that a tank projects.

  7. Originally posted by Petteerr:

    ....come on devs do it soon before steal beasts professional release date :D .

    Don't hold your breath. Go check the Steel Beasts website and you'll find they now state very clearly that the professional versions are for defence agencies only. SB2 (the public version) is going to be the same program with most of its guts ripped out (and we all know the type of problems that can cause).

    As much as I would like the extra immersion the tank interiors would undoubtably give (like the virtual cockpit in a flight sim does), I would be very careful about buying a stripped down product as soon as it's released. Don't get me wrong, I hope that Steel Beasts is a success. Afterall the whole simulation genre has been marginalised for some time now. We need as many products as possible to be successful and reach good sales figures. That way the bigger publishers will see the advantage of investing in the development of newer and better simulations.

  8. Hi Magnum.

    I was going through the two tutorial missions, both have preset waypoints. I tried setting a waypoint myself in the map view as well (selecting the movement option ,positioning the yellow flag on the map etc). Nothing worked.

    If it's working for Brian though, it must be something I'm doing wrong. Can someone give me a breakdown of how they give orders to the AI driver step by step?

  9. Thanks for the info, Moon.

    I'd been so impressed with the Russian beta demo that I've already ordered the full version...And now I can actually understand what I'm supposed to be doing I'm certain that it's money well spent.

    Looking forward to receiving my copy. Meanwhile...back to playing tyhe demo!! :D

  10. Originally posted by Shane05:

    And.. uhm.. double-digit ammos.. lol. They do realize that the ammo us supposedly on the back of these poor guys? lol.

    Surely it wouldn't just be the weapon handler carrying the ammo, but at least some of the infantry squad members as well? If so that could explain the seemingly high number of RPG rounds available.
  11. Very interesting video there. Everything I see about this sim impresses me more and more. In fact I'm getting close to the stage of ordering without downloading the demo (once it's released) first!

    Just one (potentially silly) question though. Is the inside of the tanks modelled in the same way as they modle virtual cockpits in flight sims?

    If not, what's the immersion factor like ( on a scale from " You can watch the football and play at the same time" to "you'll forget you've got a wife/ children/ life etc"...??

×
×
  • Create New...