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yogol

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Posts posted by yogol

  1. Originally posted by yogol:

    I don't know...

    The US didn't do anything at all about the Axis until they got attacked themselves. Then they went to war.

    No discussions.

    The same happened after IX-XI : they got attacked first by terrorists. Then they went went to war in Afghanistan.

    No discussions.

    But in Vietnam, the US didn't get attacked first, it started the war itself "to fight communism".

    There were discussions.

    In Korea, the US didn't get attacked first either, it started the war itself "to fight communism".

    There were discussions.

    In Irak, the US didn't get attacked first, it was first because "Saddam helped IX-XI", then it was because "Saddam has WMD", then is was because "Saddam had a undemocratic regime".

    There were discussions.

    You see a pattern here ? Because I sure do : there is support IF the US got attacked first.

    Just look at the last two wars the US got in.

    Noone in the entire world opposed the US invasion of Afghanistan. The US got attacked, they had to strike back. Even the French tabloids agreed ("we are all americans" was a huge title on a French tabloid). Support in the US for this war was high.

    No Democrat voted against it.

    No questions about "did we go in to soft" or "do we destroy too mush" or "will it work".

    But in Iraq it's different : the US didn't get attacked by Saddam.

    So Americans asked Vietnam-like questions. What we doing here ? Is it our job to invade countries and bring democraty ? Is that more important then our soldiers lifes ? Will it work ?

    Saying "people today aren't as brave as in WWII" is simply not true : they support war IF the US gets attacked first.

    Or the other way around (tricky question) : would the US have supported a war against the Nazis if they didn't get attacked first ?

  2. I've been thinking (always dangerous) about the things that needs to be changed for a "quadruple default map" game : a game with the same map as the default one but with all hexes four times as small, so fronts will have twice as many hexes

    - # of troops : twice as much or perhaps even four times as much, needed to defend a front.

    - # of production points : idem as # of troops, needed to buy the units

    - # of turns (which is basically the same as length of turns) : one-two-four weeks instead of two-four-eigth, else you'll never get to Moscou in time (and I don't want a regular game to end in 1950 too !)

    - # of units per HQ : idem as # of troops.

    - range of HQ : twice as far

    - range of aircrafts : twice as far

    - spotting of all units (usefullness is debatable) : twice as far

    - number of cities (usefullness is debatable)

    Is all this in there ?

    And what else is needed ?

    (apperently my old login isn't active anymore, blah)

    [ June 21, 2005, 06:12 AM: Message edited by: yogol ]

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