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molotov_billy

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Posts posted by molotov_billy

  1. Conversely Japanese garrisons tended to have a big advantage in the fact that rice was a staple of their diet, and required no cooking or preparation to eat. 

     

    In most wars though the sad truth the troops usually aren't the first people to suffer for food. It's the home front that does. 

     

    Looks like the benefit was that Japanese rations required no refrigeration (still needed to cook.)

     

    http://en.wikipedia.org/wiki/Imperial_Japanese_rations

  2. My advice? Unless you happen to be a crazed-out crackhead who just loves surprises, never, ever, let the computer pick forces, either yours or the Opfor's. Period. Full stop. Don't do it. You thought HAL in 2001 went round the bend? You ain't seen nothing, baby. I guess in a profoundly sick way it could be regarded as funny. I ain't laughing.

     

    Michael

     

     

    Does take the enjoyment out of it for me, having perfect intel of your enemy forces.  

     

    To me, the scenario stuff is typically over designed - every terrain fold tweaked by the author so there are no "good" positions, every house rotated so that there are no ideal fields of view out of windows, etc.  No randomness whatsoever.  

     

    The QB randomness has the right feel for a chaotic battlefield, but like people have said, the auto picker is super risky.

     

    I naively expected this to be tweaked for the new product, but my first experience with QB gave me some sort of Ukrainian sniper battalion - why would such a formation even exist?

  3.  

    1)  It's more of a docu-drama combat film, than a movie.  Personally, it's a little dry because it's TOO ACCURATE!!!  I prefer one-liners, smack talk, and entertainment.  It is a docu-drama.  

     

     

     

    Really have to disagree about the accuracy thing.  Read the book for something closer to the real thing.  The plot-line, cartoon evil characters, etc never existed.  It's a generic action movie (and sort of a boring one at that) with a few nods to Kyle's actual encounters (or what he said they were.)  The movie depicts what Americans would like to think happened in Iraq.  

     

    The morality of the stuff he did, and his feelings about it, isn't quite as cut and dry as the movie makes it out to be.  It says right in the title - it's a hoorah American flick that avoids any grey areas (the interesting stuff) that might have existed in his deployments and actions.  

     

    In any case, hopefully some of that cash it's hauling in goes to his family.

  4. We also adjusted it down with many infantry AT systems when used against non-vehicle targets. In the early stages of Alpha the infantry and other vehicles used the behavior previously seen in Combat Mission, where they'd fire off pretty much anything they had at targets. The result was infantry dumping their AT weapons against infantry and not having anything useful to fight vehicles with, while IFVs would shoot off their ATGMs at infantry in buildings and then not have them available for attacking vehicles. In Black Sea the chances that you are going to be fighting enemy MBTs, IFVs, or APCs is very, very high, so we wanted to be sure that your units would keep applicable weapon systems for those targets. This solution doesn't work all of the time, but it's definitely better than the old behavior. I want to fine tune it in the future.

     

     

    Understandable, but wouldn't the target light command solve this?  Area fire at structures with the regular target command seems to be the case where you would want them to fire all assets available.

  5. Polo, Bagration timeframe was choosen so that work needed on vehicles would be smaller then otherwise ie. most of the German vehicles were already done. Do you still think it was a stupid call? 

     

     

    I do, actually.  Making decisions based on your own needs and requirements rather than what your customers would actually want, and pay for.  

  6. Early anything would be great.

    Yes please!

     

    The war was decided post '42, would love to see the action when the war was actually in the balance - when the german army was organized and outfitted well.  Have played enough of "fend of the horde of allies with whatever you can scrape together nearby."

     

    Enough shermans, panthers, and t34s!  I want to see PZII's, III's, french heavies, etc.   

  7. Stalin's Organist,

    I understand the type specific casting, since it creates tension and contrast via opposite polarities, but what I don't understand is how they ever got through even elementary school (or its Down Under equivalent) without being able to do basic math, knowing what oxygen is; that the symbol for water isn't "W." Not to mention being utterly unable to correctly identify the continents or the correct locations of, inter alia, China and the US. How do these girls get through the school systems (presume several to be involved) and essentially know nothing? Mind, these are various examples of what I've seen, and some do have certain abilities in various school subject areas, but on balance, I find what I'm seeing and hearing to be outright shocking. Maybe things are just as bad here in the States, but I'm out of touch? Believe I'll talk to one of my sisters, who is a middle school guidance counselor.

    Regards,

    John Kettler

    None of those are requirements for graduation from elementary school in the united states.

  8. Fantastic game once you're accustomed to the UI - one of the only products I know that has an operational layer. Creates a bunch of relevance for each individual mission that you play.

    It has far less micro management than CM, more of a "click and watch things unfold" sort of game - and so real time is quite forgivable and appropriate for the gameplay.

    If the UI puts you off at first, keep at it, it's a fun little gem underneath. There's a realistic sound mod floating around somewhere that helps the immersion side of things quite a lot.

  9. The irony here is that the villagers are pretty much OK with beheading, raping, extorting, etc. each other on a massive scale on a daily basis. But when a foreigner does even ONE of these things ONCE ... well then, it's war! That goat herder killed by an errant Western artillery strike becomes a rallying cry, but if he was blown up by a Taliban roadside bomb there wouldn't be any fuss about him.

    I haven't seen this to be the case at all. Nearly every interview I've ever seen has shown the typical afghan civilian to be absolutely sick of war and violence. They want to go about their business, make a living and feed their family without the constant threat of imminent death.

    They're absolutely tired of being used as pawns by both the taliban and the US military. They get the **** end of the stick no matter which side is "winning."

  10. I guess what gets me is the fact that commanders even have to consult with them at all to make combat decisions now a days. It just doesn't fit with my mentality when it comes to warfare that combatants should have to worry about lawyers looking over their shoulders scrutinizing their decisions.

    Because modern civilization has gone beyond "The guy with the gun can do whatever the hell he wants."

  11. But more importantly, it has no value. To the average Iraqi/Afghai, it is a word that they don't understand or totally misunderstand. As such, it has no value to the average person in such countries because the culture has never been one that encourages free thinkers. Self empowerment and other liberal values associated with democracy just don't flourish in a culture of tribalism where safety is toeing the status quo and ignorance is a virtue because it is safe.

    Until such time as democracy ideals are understood and more importantly, are consider to have 'value' over the current system, democracy isn't going to happen anytime soon.

    They have a "tribal mentality" for a very good reason - it's the only thing that works in a place like afghanistan. The country is piss poor - nothing grows, they have zilch in terms of natural resources. Farmers eek a living out of whatever they can.

    Democracy requires a couple of things - number one being a central government that can collect enough taxes to enforce the rule of law everywhere, not just in Kabul. Most of afghanistan is a rugged, austere environment that prohibits easy travel - you'd need to spend massive amounts of money to support even a basic infrastructure of roadways, police stations, courts, schools, etc etc.

    No central government in afghanistan will ever collect enough taxes to actually enforce law across the entire country, regardless of how many bad guys we drop JDAMS on, or how often we chant "Hurr duur, Democracy is better."

    So what do you have instead? Local government, in whatever form is possible. It's the same thing that you and I, or anyone, would develop in that environment.

    Democracy isn't simply an idea that people have to adapt to - it has a bunch of requirements that unfortunately afghanistan will never meet.

  12. So I'm listening to this book "One Million Steps" about a marine platoon in Afghanistan, and I get to this part where they want to call in some artillery and are denied because the LAWYER sitting back at some command center said NO. Can you believe how F'd up this PC ROE has gotten to the point that they have to have lawyers approve whether the grunts get the support they are requesting because they are too worried a civilian will accidentally get killed in the middle of a war zone.? Meanwhile because they can't get the support some American kid gets to come home in a body bag. I couldn't believe I heard it right so I re- winded it, and sure enough that is how it is today. Lawyers giving the final say! WTF!!! I am so glad I am no longer in the military. I can't imagine being in a war where if you accidentally kill civilians in the way of the enemy you go to Leavenworth.

    If this game is to be realistic then I guess we shall have to have pixel lawyers that deny fire missions. Please make it an actual on map unit so I can put pixel bullet in douche bag pixel head. I am so pissed hearing this stupid PC bull sh t is going on resulting in KIA's that could be avoided!

    Might change your perspective a bit if it was your hometown that they were dropping bombs on, your family's lives that a foreign country was trading for the lives of their soldiers. I wouldn't call it political correctness, rather I'd call it basic human decency.

    My understanding is that when someone joins the military, they're signing up to put their life on the line to protect the innocent - not the other way around.

  13. Times have changed. Back in my parents days your could carpet bomb entire cities and kill 200,000+ civilians and few would blink an eye. That was war. People lived in tougher times and were a lot harder.

    Today for better or worse we live in a different world and play by different rules. The 24x7 media, internet, cell phones and other instant mass media probably makes life harder for the military.

    Seems like an objectively positive thing that 24/7 media, internet, cell phones, etc make it harder for the military to carpet bomb entire cities of 200,000+ civilians.

  14. honk. somebody muttered something about a patch oh say a month ago, with that dern "soon" word attached to it. any news? ive just sort of stopped playing until the major issues get looked at.

    anyone doin the same should check out the demo for "achtung panzer: kharkov 1943." similar to this jobby, with an operation layer. UI is pretty archaic but otherwise a really fun game.

  15. Thanks for doing this mod. The changes to the infantry are great!

    Question - did you lower the accuracy of tank cannons? I can't get past mission 2 of the US campaign because every tank on the board runs out of ammunition before killing most of the german tanks. The German tanks eventually run out, too.. and it devolves into a silly dance around the map with out of ammo tanks.

    Your thoughts?

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