Has anyone figured out when the damage is rounded off to the nearest whole number? When you have estimated damage it reads something like Attack 1, defender 2. I believe this means that the calculated damage the attacker should take is about 1 and the Defender is about 2 (does this mean it has used the readiness*etc calculation and is is between .5 and 1.5 expected damage?)
It then takes that ~1 and ~2 damage and the random damage that is actually done is 0,1,2 to the attacker and 1,2,3 to the defender. Is this correct? Seems to be, but I could be way off. Now my specific question is that if you actually only should do 1.6 points of damage, does it randomly assign damage between .6 and 2.6, then round off to the actual damage or does it round off .6 to 1 then calculate damage. This may seem small, but has anyone found out? If it rounds off early, very small amounts of readiness or strength could be the difference in many battles.
Or just ignore this post because you are waiting for SCII
Thanks