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jaket

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  1. Great, mathmatically correct rounding would be logical in math applications, however, I was making no assumption of logic for SC. The .5 rounding makes the threshold for higher damage relatively low. I am not sure how this knowledge will help me, but I feel that it will. Thanks again!
  2. Thank you. That is very valuable information. If I read that correctly, the damage calculated with the Defender losses formula is say 1.1, then it will be rounded up to 2 damage, while if it is .95, it will still round to 0. It does this rounding before it uses in random battle damage that can be +/-1 from the already rounded number. That is wear your experience or which HQ you are with in some cases can make all the difference. I did not realize it rounded up. That makes Zapps point very important. The other interesting aspect of this is that on the defensive end, the entrenchment, and defensive terrain bonus can make a big difference as well to keep the defender losses down. I believe a wise man on these forums made it clear that any kind of defensive bonus, even forests, is way better then nothing. That defensive bonus applies to every attack that turn. I have seen the forest hex in France take a beating when it had HQ support. It must have been just barely high enough to round everyone down a point.
  3. Has anyone figured out when the damage is rounded off to the nearest whole number? When you have estimated damage it reads something like Attack 1, defender 2. I believe this means that the calculated damage the attacker should take is about 1 and the Defender is about 2 (does this mean it has used the readiness*etc calculation and is is between .5 and 1.5 expected damage?) It then takes that ~1 and ~2 damage and the random damage that is actually done is 0,1,2 to the attacker and 1,2,3 to the defender. Is this correct? Seems to be, but I could be way off. Now my specific question is that if you actually only should do 1.6 points of damage, does it randomly assign damage between .6 and 2.6, then round off to the actual damage or does it round off .6 to 1 then calculate damage. This may seem small, but has anyone found out? If it rounds off early, very small amounts of readiness or strength could be the difference in many battles. Or just ignore this post because you are waiting for SCII Thanks
  4. There is a nice mod called Weiss 39 mod2. It is a no bid mod that makes some of the changes above. From what I can tell in my first game (H v H) it is very close to even, but only if the Axis is very good. I believe someone on this forum wrote it and distributed it. I can send it to you if your e-mail is public.
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