Well, while I'm at it why not get my other strange ideas off my chest (some (all) most likely have been discussed already, but I don't have the time to read through a million threads). So this is just for the heck of it.
1. Add a movie function, allowing to save and watch the whole battle in one piece in God mode after its conclusion.
2. Panzer General style campaigns (I love landing in Savannah with my King Tigers ). I know CM has a philosophy of realism, so it ain't gonna happen.
3. CMx2 should have deteriorating armor. If 5 guns with 90mm penetrating power pummel a turret with 100mm thickness, that thing is going to fall apart pretty quickly. (Even large HE charges can crack a tank's armor making it more vulnerable to the next AP hit)
4. 20/30/37mm (etc.) HE guns seem underpowered. When a 20mm quad flak fires a full HE salvo into a small/medium building it will most likely evaporate. According to some anecdotes from the History Channel, Germans did exactly that on occasion on the eastern front. 50cals also seem underpowered against lightly fortified positions.
5. The morale effect of HE ammo (incl. panzerfausts, etc.) against infantry within confined spaces seems too small. The concussion when the shell explodes within a room is far greater than at equal distance in the open, and when a large HE shell flies into a wall it turns it into shrapnel for anyone behind it. CM appears to treat inside and outside explosions the same way.
6. Intra-house combat seems to resolve too quickly. It looks as if they slug it out in an open space, instead of room to room. I would have expected it to take much longer to sweep an occupied building and I would expect the use of grenades and experience to play a much bigger role in determining the casualties. When intra-house fighting, the proper training becomes far more important for resolving short term casualties/kills than at long range.
[ March 11, 2005, 01:18 PM: Message edited by: bob7654 ]