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athlete

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Posts posted by athlete

  1. Actually, the explanation was tongue in cheek; really it was to point out that you are, like the aforementioned stereotypical chick getting wound up over nothing.

    Continuing to take shots at my maturity, well, you'll forgive me if I choose not to alter my personality to appease the sensabilities of some faceless peon in the forums.

    If it makes you feel special though, fire away. What say you start a seperate thread though entitled, "My effort to berate Athlete into forum-submission continued here so as not to continue hijacking this thread".

    Deal?

    So, about that CMET...

    [ May 27, 2005, 05:54 AM: Message edited by: athlete ]

  2. The guy I'm playing with is literally a 30 year armour Officer, and has forgotten more about tactics than I'll ever know.

    Mostly at this point, I can fight the good fight, but I still on occasion suffer losses due to lack of game-mechanics knowledge. These forums have helped some...for example, I didn't know there were now gun depression restrictions once and counted on it...and got obliterated. I didn't understand the command system until a few weeks ago, had know idea of the dramatic effects of being in command, particularly arty spotters etc...

    My tactics have come a long way, and I still feel as though I'm learning a lot. Two fights ago I got my first victory, last scrap saw a Tactical defeat but it was close. I don't think he's taking much for granted anymore, so that's progress.

    I think I'm 1:27:1 now. heheh

    [ June 08, 2005, 07:18 AM: Message edited by: athlete ]

  3. It was a joke. Mostly I intend them to be funny...I don't really consider the relative maturity of them. If people smile, mission accomplished.

    I'll explain: A stereotypical woman (not all women, not a real woman...a stereotypical woman), tends to get melodramatic about things that really don't warrant it. It was in reference to this stereo-type that my humour was founded. My buds and I will regularly, and in the spirit of friendly jabbing fire a 'don't be a girl', or 'Whoa, where'd your Adam's apple go?' at each other when we're displaying traits that each of us whine to each other about our significant others. It's mostly intended to snap them out of it, not really insult them.

    The hypothetical "gay" comment would of course simply reflect someone's distain for all things pertaining to that lifestyle, and represents bigotry...i.e. there is not necessarily any reference to a specific behaviour, and lacks context.

    Now, is it funnier?

    [ May 26, 2005, 10:09 AM: Message edited by: athlete ]

  4. Originally posted by Pzman:

    The SD is a public site yes, but that in no way removes the rights of the designer to their work. Just because someone posts an cracked copy of a game on the net, at a public site doesn't make taking it and using it right either. [/QB]
  5. Nobody is under any obligation to ask permission to use them as you've already implicitly given it when you made them publicly available. It's not even a resonable expectation. When he said, "[thanks to all]...All the scenario authors at "The Scenario Depot" - I did not make a single scenario - all the credit belongs to them", you were covered. If you want individual accolades, post a thread that's titled, "I spent time making a scenerio, please thank me here."

    Man, I can only assume that anyone arguing somantics on this point has, or has at one time had a vagina.

    [ May 26, 2005, 07:58 AM: Message edited by: athlete ]

  6. Well, the big advantage I see in Hunt/Reverse, or even MTT/Reverse would be that your tank would stop as soon as it was ABLE to take a shot, rather than to a fixed point...thus your hull-down positioning ought to be optimal...or closer to optimal anyway...

    btw, are there degrees of hull down modelled, or is the percentage chance to hit always the same when the LOS tool indicates hull down?

  7. Forgive me, I'm at work and this thought crossed my mind...my curious nature will not allow me to wait 2 hours til I get home.

    When I choose the Shoot and Scoot command, on the 'Shoot' move, the line indicates 'Fast'...now, here is the question...would it not make more sense to choose 'Hunt' then 'Reverse', or is the 'Fast' phase the same as 'Hunt'.

    My assumption is that the ability to spot targets would be much better if you were using 'Hunt', but that the tank won't 'Reverse' until it's done engaging whatever it finds, whereas in 'S&S' it'll pause and reverse regardless.

    ?

  8. I would say no. Certainly not an exploit...Tigers can be had from the flanks, and you have a lot of points tied up in them. Used well, and at certain periods, my limited experience tells me that they can be a dominant force on the battlefield, but at the same time, your enemy can purchase two or three tanks that are all capable of flank-shot kills on a tiger for the same price.

    Further, they can get bogged pretty easily, and let me tell you, there is little more frustrating than the old 'bogged in open ground' when you're trying to move your 300pt Tiger up to the front. heheh

  9. Sorry guys, work has been nuts...just getting a chance,

    Well, here's what happened:

    When I posted last I had just beaten back his move on the town, and had left a covering force of the HT, one PIV (h I think...75mm L43) and a platoon of inf reinforced with a pair of HMGs. I had a reverse slope position to defend the flag from and the slope also had a buildings right in front of it so I was sitting pretty defensively I figured.

    So I sent the remaining four tanks south with a pair of reinforced platoons and a couple HTs to go check out the area where the other big flag was (and a bogged down T34). I knew that to the west there were at least three tanks as I mentioned before, but they had gone out of view, so I had to be cautious or risk having him nail my advancing force from the flanks.

    South of my obj I had sent a recce party (from the first few turns) of a tank hunter team and a sharp shooter, plus a HT w L24 and the HT w the 81mm to recce the extreme south small flag area. I brought them north a tad to support the advancing force to the north.

    Turns out he sent his 3 western tanks back to swing south and come east to protect that large flag. Using the limited visibility of night I moved tank hunter team to an ambush point along the route of the 3 tanks and left the sharp shooter, L24 HT and 81mm HT on an overlooking ridge, again in an ambush position.

    In the meantime, I (on the advise of you folks), stopped my advance toward the center large flag from the n town, and took up a defensive position around a small flag between the two. As I did this, two nme tanks (T34, T26) popped up over a ridge to the east...to this point I was not aware of them. Luckily my crack PIVs made short work of them with one shot kills. *phew*

    His three western tanks took up position overlooking the bogged T34 at the center flags from a ridge just west...two went out of view, but one, the T26 (for some reason trailing the other two by a fair bit...got bogged?)was moving on a path that was s enough for my sharpshooter to see..."hmmm, says I...". I moved my L24 HT to a likeable shoot and scoot position and pause until next turn...then I set the sharp shooter up to take a shot at him.

    Worked perfect...sharpshooter takes the shot, the crew commander buttons up...my L24 HT pops up and takes three shots, one tracks him, he drops back, the sharpshooter hides...by the time he's localized me, there is nothing to shoot back at. w00t! He's tracked, and for all intents and purposes, he's out of the fight. Mission accomplished.

    My defensive position to the east is too far from his tanks to see (at night) from the ridge, so their happy.

    I simply wait for the battle to expire and I get my first tactical victory....

    Some notes:

    Turns out that that small flag to the south that I thought about going for was defended by 2x57mm ATGs covering the approach I was JUST about to take. (Recall I had basically decided to bypass the large center flag as too risky, and go for the small s flag). It also had a full platoon of inf guarding it. The center flag however was only lightly defended, I prob coulda taken it with my two reinforced platoons w tank support coming from the east, as his remaining tanks were in no position to help out.

    Nevertheless, my first victory against my friend the career tank officer. I had a big smile on my face until he tore me to shreds in the subsequent CMAK fight in Africa. heheh.

  10. Okay, in a previous post I had mentioned that I was playing regularly with a 30 year Armour School officer, and regularly get whipped. Well, thanks to the info in these forums, some trial and error (a lot!!!) and some operational research I've got him on the brink of his first defeat.

    I've got one flag pretty much secured I think...I had chosen motorized pzrgrnds, so I got a pile of HTs and chose to race to town w/o recce and try and get in first. It worked and I'm mopping up the inf that got hung out when his armour got wiped out by Pz4s I had in place in support of the inf. The town held one large flag...there is another just s of town, and two other small flags. To get the second large flag, there is a fair sized woods between the town where most of my force is now and the flag, and adjacent to the flag/woods he has a bogged/immobile T34. In addition, he's moved his three remaining tanks, (2xT34s and a T26 I think) to the ridgeline overlooking the flag/immobile tank, though I think that ridge is prob right at the edge of his visibility due to the darkness of night.

    Now, my wanton desire to wipe him out and hand him his ass is in conflict with the logical side of my brain that says, "Take a smaller force and go secure one of the smaller flags, avoiding what's left of his armour." I'm quite convinced that I'm way ahead in points at this stage since I have only lost a HT or two, and some inf, and he's lost at least 2xKVs, a few T34s and two or three light tanks, plus I have the town flag and I can't imagine he's getting it back.

    So my options are:

    1. Assault the large flag, which requires that I

    a. Engage the immobilized tank which is around the other side of a basically oval shaped bush, and supported by infantry in the bush, or

    b. try to outflank the 3 mobile tanks and engage them on the move

    2. Bypass the second large flag and try and secure one or both of the remaining two small flags.

    Btw, this decision might be easier if I had any arty left, but I don't.

    [ May 17, 2005, 08:19 AM: Message edited by: athlete ]

  11. (changed name of thread...really no cover conversation here...only concealment)

    JasonC, yeah, I agree...for my purposes, at this point, I'm most interested in the worst case scenerio...so the bit of testing I've done so far has been 'hide'the AT Gun JUST inside the terrain, and have a Platoon HQ and a rifle squad walk shoulder to shoulder straight at it.

    I don't expect to get a perfect, or even perfectly repeatable result, but I want a guideline that gives me, okay, an inf is going to spot an AT gun in scattered trees at about 120yards, in woods at about 40, in wheat about 80...something like that...if it's 80, or 70, or 90, I can live with a range like that...but right now I don't have any data other than anecdotals like, 'well scattered trees is better than brush'.

    Once the firing stops, I'm willing to accept for now that pretty much everything within LOS is likely to know where it is...again, worst case...once I've established worst-case/typical, I'll look at things like snipers shooting etc...but first macro, then micro.

    By the way, I can't find that thread by Redwolf...can anyone help in that regard?

  12. A tactic that I've been using lately calls for smoke to be dropped on formations of tanks prior ton engagement with AT weapons.

    It's great for stalling an enemy advance insofar as they either sit and wait it out, or try and exit the area blanketted simaltaneously. If they choose to just continue, then you often get shots at single exposed tanks as they exit the smoke one by one.

    At the very least, if you drop some HE on their heads, or open up on them with small arms first, you can get them to button up and that tends increase the time it take for them to acquire and respond...assuming of course its a flank attack.

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