Jump to content

sIx

Members
  • Posts

    34
  • Joined

  • Last visited

    Never

Posts posted by sIx

  1. tutorialcopy4xk.jpg

    Hi tank fans, some of you know I’m interested in creating tank tutorials based on the "Field Manual

    17-15" for tank simulation(s)using flash, its kind of a pet project I’ve been dreaming of.

    Anyways here is my second attempt, although its half the material I wanted to put in it as I ran outta time dealing with the way(bugs) flash works(still learning it).

    This tutorial cover bounding over watch - alternative bounding

    http://rapidshare.de/files/3482901/Altoverwatch.rar.html

    Successive bounding had to be cut due to some flash problems but I’ll fix it up when i get back.

    *view the planning.swf first then the planning.

    (Please let me know if you have problems with the Audio since I’m trying something new)

  2. Well the actor were Americans playing Russians with perfect american english; some say this was a error

    but its more to illustrate(for western audiences)how it would feel for a fellow country men(in this case russian) watching this movie would feel, not some far off foriegn nationals that we are totally detached from.

    but the afgans side actors did have good accents.

  3. I’m glad you guys like it.

    Now for the blacked areas i believe its standard for the full game (unless I hosed my game) it may have something to do with difficult setting - simulation the limited FOV of the driver.

    well I wish to make more MODs but I’m finding it very limiting as all the texture and 3d objects are neatly packed into one files (which i have no access too) and restricted to what’s open like the .tga files, although I’m messing around the with building editor and will make more building if I can and I’m also able to import 3d objects into the world (see "first attempt to mod" topic) but without textures. :(

    besides that still would like to do some flash tutorials (see “Some Tanking Articles” topic)

  4. For some reason that broken dial got on my nerv so I replaced it with a brand new one

    dials5cl.jpg

    Just place into your

    \Program Files\Battlefront\T-72\DATA\Textures\INTERF (or wherever you installed it)

    But make sure you back up the original : sd1interface.tga

    remember

    BACKUP BACKUP BACKUP

    (I believe the .tga can also be found on disk 2; not sure)

    Here it is via rapid share (don’t bother Battlefront about this modification please, and I don’t take responsibility if your computer blows up)

    http://rapidshare.de/files/3083614/sd1interface.zip.html

    and did i mention to BACKUP!!!!!!!!!!!!!!

    [ July 15, 2005, 11:43 AM: Message edited by: sIx ]

  5. I dislike using Rapidshare as it is a pain but its free, i had someone else try it and it worked for them so i created a this image to help

    howtorapid1lh.jpg

    but yeah your right Moon, its really backwards if you ask me. I'll try making terrain over the mission editor, besides many maps to choose from(mix and match).

    I hope the future holds a real terrain editor

  6. I had no luck creating a user mission using self made terrain today, as I realize the actual level and objects/textures/grid coordinates information are stored in the *.cd file within the level folders.

    Tomorrow I will try some Direct X tools (crazy house seems to be a big fan of the API) to see if they are able to read the format.

    I have included the sample terrain map and briefing if any are interested in trying to get it to work- of course you can always use the files all ready provided but I want to introduce something custom to see how the editor would take something not “hardwired”.

    Here are my files

    http://rapidshare.de/files/3042596/mapsample.zip.html

    I did not include any scripts or any missions yet

    Once again its not derived from any game parts, all custom

    I’m interested to see how the heightmap would appear in the game world as it appears fine in terragen.

    oh yeah i've included a PSD so it can help those intrested in making grids for briefing maps

  7. hey aphelion79, nope its still good. you need to select "FREE" near the bottom then it goes to another page and it makes you wait 16seconds or so then the download screen pops up. I just checked it. but if you have problems let me know, i'll send it to you via email - more is comming.

  8. yeah i was looking at that right now, yeah your right this is not easy as i thought it would be. I a created a hightmap by hand based on the briefing map above. i dont understand why would crazy house make it hard to add a map as everything is already layed out to create missions and buildings.

    i'm not giving up yet, still got some more ideas before i throw in the towel.

  9. hey Magnum MGG, you wanna team up to make tutorial and missions? (see Some Tanking Articles tread)

    i'm also working on creating the first user created map and mission(Multi-Play)

    brief0jb.png

    Just need to finish up on the hight map and create the mission (the editor is not really user friendly i think)

×
×
  • Create New...