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sIx

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Everything posted by sIx

  1. LoCo did Hoggy's suggestion work for you? let me know
  2. Hey thanx guys for bumping this again, its been a while since I worked on this, but at your request I’ll start working on this change,.. Any other suggestions?
  3. Because the unspeakable has happened; i say no more. :mad:
  4. Hi tank fans, some of you know I’m interested in creating tank tutorials based on the "Field Manual 17-15" for tank simulation(s)using flash, its kind of a pet project I’ve been dreaming of. Anyways here is my second attempt, although its half the material I wanted to put in it as I ran outta time dealing with the way(bugs) flash works(still learning it). This tutorial cover bounding over watch - alternative bounding http://rapidshare.de/files/3482901/Altoverwatch.rar.html Successive bounding had to be cut due to some flash problems but I’ll fix it up when i get back. *view the planning.swf first then the planning. (Please let me know if you have problems with the Audio since I’m trying something new)
  5. Yeah i concurr with Bonxa here on this one, not much we can change without more tools,. myself i would like to change the clouds but its hardcoded i think.
  6. Strange I seen the same reaction at a few non-sim gaming sites, oh well I guess some wars are better then others. I prey to the forum gods to lock to save us from torment.
  7. speaking of NV, can it see thur smoke?
  8. Well the actor were Americans playing Russians with perfect american english; some say this was a error but its more to illustrate(for western audiences)how it would feel for a fellow country men(in this case russian) watching this movie would feel, not some far off foriegn nationals that we are totally detached from. but the afgans side actors did have good accents.
  9. ugg WWII theme is so pase, i think over the next few years games will start to focus on modern combat;just about the time of the release of crazyhouse's new tank sim,.. cant wait.
  10. Pandur is this true, that is NEATaooo this game is hardcore
  11. What i do is goto commanders seat and press PageUp button a few times to get me outside view(cupola). I do wonder what the Hatch open command is for? (a feature not implemented?) [ July 16, 2005, 10:42 AM: Message edited by: sIx ]
  12. no, its just the very left dial, nothing fancy and touched up the fuel dial a bit(very minor change). i was thinking of swaping out the hand and foot pedals but don't know what to put in its place, maybe ammo guide?
  13. I’m glad you guys like it. Now for the blacked areas i believe its standard for the full game (unless I hosed my game) it may have something to do with difficult setting - simulation the limited FOV of the driver. well I wish to make more MODs but I’m finding it very limiting as all the texture and 3d objects are neatly packed into one files (which i have no access too) and restricted to what’s open like the .tga files, although I’m messing around the with building editor and will make more building if I can and I’m also able to import 3d objects into the world (see "first attempt to mod" topic) but without textures. besides that still would like to do some flash tutorials (see “Some Tanking Articles” topic)
  14. For some reason that broken dial got on my nerv so I replaced it with a brand new one Just place into your \Program Files\Battlefront\T-72\DATA\Textures\INTERF (or wherever you installed it) But make sure you back up the original : sd1interface.tga remember BACKUP BACKUP BACKUP (I believe the .tga can also be found on disk 2; not sure) Here it is via rapid share (don’t bother Battlefront about this modification please, and I don’t take responsibility if your computer blows up) http://rapidshare.de/files/3083614/sd1interface.zip.html and did i mention to BACKUP!!!!!!!!!!!!!! [ July 15, 2005, 11:43 AM: Message edited by: sIx ]
  15. sure! http://www.globalsecurity.org/military/library/policy/army/fm/17-15/cont.htm
  16. yeah good read, can't wait to hear more.
  17. I dislike using Rapidshare as it is a pain but its free, i had someone else try it and it worked for them so i created a this image to help but yeah your right Moon, its really backwards if you ask me. I'll try making terrain over the mission editor, besides many maps to choose from(mix and match). I hope the future holds a real terrain editor
  18. I had no luck creating a user mission using self made terrain today, as I realize the actual level and objects/textures/grid coordinates information are stored in the *.cd file within the level folders. Tomorrow I will try some Direct X tools (crazy house seems to be a big fan of the API) to see if they are able to read the format. I have included the sample terrain map and briefing if any are interested in trying to get it to work- of course you can always use the files all ready provided but I want to introduce something custom to see how the editor would take something not “hardwired”. Here are my files http://rapidshare.de/files/3042596/mapsample.zip.html I did not include any scripts or any missions yet Once again its not derived from any game parts, all custom I’m interested to see how the heightmap would appear in the game world as it appears fine in terragen. oh yeah i've included a PSD so it can help those intrested in making grids for briefing maps
  19. hey aphelion79, nope its still good. you need to select "FREE" near the bottom then it goes to another page and it makes you wait 16seconds or so then the download screen pops up. I just checked it. but if you have problems let me know, i'll send it to you via email - more is comming.
  20. yeah i was looking at that right now, yeah your right this is not easy as i thought it would be. I a created a hightmap by hand based on the briefing map above. i dont understand why would crazy house make it hard to add a map as everything is already layed out to create missions and buildings. i'm not giving up yet, still got some more ideas before i throw in the towel.
  21. hey Magnum MGG, you wanna team up to make tutorial and missions? (see Some Tanking Articles tread) i'm also working on creating the first user created map and mission(Multi-Play) Just need to finish up on the hight map and create the mission (the editor is not really user friendly i think)
  22. if anyone was intrested here was one of my ole tutorials on Hull-down position http://rapidshare.de/files/2786604/ALMOST.swf.html select free at the bottom
  23. ok crappy, but at least its possible to import, just need to figure out the whole UV Coordinate thing and textures and gotta do something about the size. world objects use some sort of Direct X format
  24. My game runs pretty good on high settings. i would like to tweek the settings a little more to enhance my visuals, please what are the files i need to change. for example drawdistance or LOD
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