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Cirrus

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Posts posted by Cirrus

  1. 13 hours ago, BFCElvis said:

    Are you positive that the email address that you use when logging in through the game is the same email address associated with your Matrix account?

    Yes I am sure. Maybe I should have been clear that I received notifications up to turn 36. Turn 38 notification is missing. And for next I still can`t say.

  2. 10 hours ago, Brille said:

    Maybe check your spam folder.

    I also got only occasional turn mails from Slitherine until I noticed that my spam folder got more and more messages in it.

    Turned out that I got all the notifications but it was framed as Spam by my Email provider.

    Sure. I did that already. I actually do every day anyways. Because of email redirector etc. etc. gmail throws lots of mail to spam.

  3. 13 hours ago, A Canadian Cat - was IanL said:

    No the core units file is not saved inside the .cam files (or no one know where it is - I actually don't know for 100% certainty).

    I kind of interpreted that in scenario design phase the campaign start scenario file is used to save core units status. Then if ever start scenario is played again the resupply etc settings are "full" in that scecnario and playing it from start gives you fresh units.

    Where is is saved during campaign I can only speculate. I did not check if .cam file save/modified dates get's changed. But this would have been my assumption.

  4. Is the above mentioned universal utility lost forever? Latest versions (I guess) had this thread: 

    None of the links work anymore.

    I believe it had capability of getting/writing the campaign script of existing campaigns and/or repacking modified campaigns. If anyone has the tool I would appreciate it!

    Thanks!

  5. 15 hours ago, Vacillator said:

    Can you post a screenshot including their 'way-paths'?  No worries if not...

    Image below.

    Possible explanations for their behavior to jump fence:

    AI might be avoiding those other guys hugging the wall. Although they seem fine running over sometimes the guy lying  down close to wall.

    image.thumb.jpeg.fcacb947605cf1dad040da0fe9407ecc.jpeg

    If environments seem strange to CMFI, this is campaign map from Raiding Party V0.2.cam

  6. 12 minutes ago, OldSarge said:

    You're mentioning platoon instead of squad. By any chance are you using a group movement to move all of the elements of the platoon together (i.e. double clicking on the platoon HQ and issuing a quick command)?

    Group movement can easily cause undesirable behavior, you have to check the path lines for each of the platoon's sub-units to be sure they're following a safe path.

    Well I had two squads doing the running and I used them separately. I should have written more clearly that.

     

    2 hours ago, Vacillator said:

    I'm interested in this.  I've always assumed face is just to point tanks, guns and yes infantry towards something you think they'll want to shoot at*.  Which isn't that far away from what you're saying.  But I wouldn't have thought of facing your guys at every waypoint.

    EDIT: * or present their front armour.

    I did bit more testing and I do not think anymore that facing helps.

    I was running (quick) along low rock fence and all dudes wanted jump over other side where german 4-5 recon squads were firing.

    Dudes had facing orders all the way. Team size was 3 and all jumped to wrong side. However I did not test "very short" waypoints at this time.

  7. 8 minutes ago, Erwin said:

    Can we assume that you have first split the squad(s) into teams?  And also have used short waypoints, so the troops do not have the luxury of plotting their own route?

    No we can't assume anything. There was no splitting. I do not understand why it would make any difference on running safest route. Especially if there is command to tell direction of danger. (like I assume now facing is). If it makes AI select safer route then I have to do splitting cases like this.

    What is short? If it is 20m then maybe not. But it was so short that quick line never even crossed the slope, but stayed on road.

    If very short waypoint interval helps in this I have to try that too. I am under impression that dudes can try to stop on waypoints so too many waypoints could slow them down. Which would also be bad in this case.

  8. I had to run road front of bunker today. I am very "hobbyist" level player altough I have owned these games loong time and seems that I do not understand yet how I tell my platoons to run "safely" in certain situations.

    Let me try to explain the situation:

    There was bunker on hill. Let's say it is north direction. There was road directly going east-west direction directly front of bunker then road curves to north so that you end up 80m west of bunker.

    My guys are on south side slope below the road so bunker can not see me. There is also slope on road north (and right hand side when running west curving north)all way to the target point. Bunker has been smoked,

    My intention is to use quick command to run on the road partially also covered by slope to west side of bunker while smoke lasts. What a diffucult task that was. Platoon idiots did not want to stay on the road but some guys tried intentionally always go up the slope and let the bunker massacre them for sure when they momentarily have vision. Yellow quick-line was all the time perfectly aligned on the road.

    So this lead me to do some testing from save.

    1. Quick command perfectly middle of the road. Half of the guys go from road up the slope and offer full body to be shot

    2. Quick command perfectly middle of the road + target arcs on waypoints so that direction is towards bunker and over the bunker. Some guys go and offer full body to be shot.

    3. Quick command perfectly middle of the road + target arcs on waypoints so that direction is towards bunker, but not reaching bunker. Some guys go and offer full body to be shot.

    4.  Quick command perfectly middle of the road + facing command towards bunker on every waypoint. And behold. This seemed to do the trick. Only one guy tried very briefly their luck on the slope and offer full body to be shot at.

    Now the question is: What command there is to tell my guys that bunker is huge danger? You all saw it 2 minutes ago before you smoked it. When you run, run in a way that you absolutely positively reveal least of you to that direction. In practice this case just stay on road and do not climb the slope.

    My answer I managed to test today seems to be waypoint facing command towards the danger. Is this the official way? 

     

    Thanks!

    P.S. This is quite general CM2 question I guess. But game I was playing today was Fortress Italy

  9. Back for this game for long time with engine 4. I am pure ”hobbyist” gamer for these type of games.

    Now trying to play CMBN ”Panzer Marsch!” Campaign and scenario ”Le Dezert” I believe. I do not think I can finish it. Try to make vechiles move rationally in narrow roads just make my head explode.

    I really wish for and miss simple order I could give as army transportation NCO back in the day: ”Follow that vehicle”

  10. I have no choice, I warned you already, your only objective is to insult, provoke, make stupid jokes and in general pick a fight. I will ask now a forum moderator to lock this thread, even if I am the author, and this is the first time it happens here.

    Thanks for derailing this, troll, hope you will refrain from these kind of actions in future threads of mine or Others.

    My opinion is also that it is you who needs attitude check and some politeness.

    There was nothing offensive and you wanted to take it as insult. That has nothing to do with people hiding behind screen etc.

  11. System configuration has significant role on load times.

    For example if I load same PBEM QB save game with identical mods and settings with two different computers the result is hugely different.

    Comp 1 specs (Asus laptop): Intel core i7-2630qm 2.0 GHz, OCZ Vertex 3 128 Gb SSD, Nvidia Geforce GT540M 2 Gb, 12 Gb RAM, Windows 8.1

    Load time: 01:15

    Comp 2: Intel core i7-2600K 3.4 GHz, OCZ Agility 3 128 Gb SSD, ATI Radeon 6850 1 Gb (x2), 16 Gb RAM, Windows 7 SP1

    Load time 03:11

    I have hard time figuring out that what causes 3 times longer loading on much faster computer. My questimate currently is GPU RAM.

  12. I too would prefer everything under 2 main titles. 1 for East Front and the other for West Front.

    I suppose BF's concern is that after a while, with all unit and weapons types available, they would be back to the CMx1 model where any scenario could be made without further purchases.

    What I do like very much is the backward compatibility of engine improvements. I value that much more than I would the ability to gather titles under one Theatre heading.

    This "wish" has been addressed earlier too:

    Oh, I see! Every system has it's breaking points where concepts collide with practical reality. There are a multitude of practical issues with having too many Modules/Packs within a particular Family. Which means we have to go with a "clean slate" every so often or those problems start to get in the way of things. Given the huge annual changes on the Eastern Front we don't see any practical way to keep it one huge Family. Western Front is a little more debatable, but currently we are sticking to the notion that it will be a separate Family. Likewise North Africa, whenever we get around to it, won't be a continuation of Fortress Italy. But because the force/unit change overs in Italy is more modest we do think it's practical to finish up to 1945 with another Module.

    From a cost standpoint there will likely be very little difference to the customer if we kept the Eastern Front one Family or the planned 4. The only negative thing about dividing up a Front/Theater is that players will have to load different games to play the different timeframes. We understand that can be a nuisance, but we do feel it's unavoidable. Er, unless we come up with something clever and that is always a possibility :D

    <clip>

    Steve

  13. Will it be all inclusive?So you wont have to be upgraded to 2.0 to apply 3.0?

    Yes. Both Fortress Italy and Normandy will be able to upgrade to v3.0 when it is released. We will also discount the v2.0 Upgrade because that will be necessary to get to v3.0.

    Steve

    Bolded the answer to your question from quotation.

  14. That's odd cos I've got a red star when I minimise the game.

    I had a similar problem. Its not the game, its the OS. Your computer is grabbing the wrong cached image from storage for the icon or can't locate the icon at all. Happens to me on a regular basis.

    All I can say is that that I did not install to default location and never had issues with this comp and task bar icons.

  15. Guys, there's no half way of releasing a product. Either we release it complete or we don't. And sure, a handful of you wouldn't care, but I promise you that is not the case customer base wide. Therefore, we choose to release our products when they are DONE and not when they aren't. End of story.

    Maybe the point was not release now, but the other thing you mentioned earlier? The thing that if you are about to deviate from the good track record you will tell us.

    Welcome! Just so you know, we *never* post release dates, but we've *always* shipped within 4-8 weeks. That applies to 15 years worth of game releases, not just Combat Mission, so we've got a very solid track record you can rely upon.

    And if there is anything unforeseen that holds up a release we'll be here to talk about it.

    Steve

  16. Oddball_E8,

    They must be doing server maintenance or something. Worked before, but it was slow. Got same error message as you did. Believe you'll find it a good read--once you're able to see it.

    Regards,

    John Kettler

    Your link contains some session id or something. That's why it does not work anymore.

    This link works http://www.dtic.mil/get-tr-doc/pdf?AD=ADA428697

    It looks same but actually is not if you open it. Your links opens as www.dtic.mil/get-tr-doc/pdf?AD=ADA428697%26%238206%3B

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