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throwdjohn

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Posts posted by throwdjohn

  1. Mord, as to all the visual improvements you suggest, I think it is a great idea with one change. To be able to toggle these things off. To me, the graphics are not too important, not to mention I value simplicity. As to what they should do with CMx2, I'll just trust that BFS will make a good game. One thing I'd like when CMx2 comes out, though, would be to have BO,BB, and AK source codes all opened for modders, like half life. The scenario designers and modders are already so creative, imagine what the geniuses could do with more control. Pacific, Blitz, all kinds of neat stuff would be opened up, with no cost to battlefront. It would also keep people interested in the older games for a while longer.

  2. Satchel charges are nice, but I wouldn't rely on them to anchor your defense or anything. They are good against buildings yes, but you will still most likely not have enough.. there's never enough ammo is there? As for advancing you zooks with infantry, I'd give up that idea. I prefer to keep all mine back with an hq of any kind, then use em like a fire brigade against any armor that shows up.

  3. Good tips, thanks all. However duck, you pointed out a mindset I'm trying to avoid. Too often in game I am given vehicles like greyhounds, stuarts, etc., and the immediate thought is to use them to draw fire. That is totally unrealistic, to use recon vehicles as expendable AT spotters. Also, as I pointed out, I am looking for tactics using ONLY shermans and some grunts. I guess practice is all i need. The AI is so horrible with infantry, why can it kick my ass all over the map when it comes to armor? (hypothetical) Also, I'm sure this has been whined about from day one of CMBO, but is accuracy undermodelled? You don't often hear of tanks missing 10 shots in a row IRL.

  4. My favorite scenarios are those involving roughly a company of infantry and a platoon of shermans for support. However, if ya'll haven't noticed, Shermans suck. What are some good tactics for scouting AT gun positions when you have only tanks and infantry. Infantry rarely gets a gun to open up, and i don't like using my tanks as expensive gun spotters. Any suggestions? Also, with Shermans, just how cautious is cautious enough?

  5. Andreas pointed out what I did in my post on molotovs, that is, they were for the most part ineffective. And for the person who said a russki SMG is ALMOST as good as any german squad, you are wrong. However, it brings up an interesting point. It occurs mostly with Eye-ties in AK but to a lesser extent in BB. I am reffering of course the infantry suckieness. Are german squads better than russki squads of same experience and roughly same weapons?

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