wolf66
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Posts
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Posts posted by wolf66
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Hi everybody
I was wondering while currently playing H2H PBEM games (with no floating icons because I prefer immersion, so I won't change that) that in CMRT if I toggle the trees to "stumps only" I get a comfortable viewing distance where the foliage toggles away for the near trees, so I can easily find my guys and further out the trees have there foliage still on and i am able to see what terrain has trees, so I get the best of both worlds.
But in CMBN I feel that the "tree toggling distance" or rather "the trees get their foliage back although toggled" distance is much farther out and therefore looking not really good ....
So my Q is, anybody knows if there is a value in a ini. file or something where I can set the "disappearing distance" for foliage ?
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I think he's saying they didn't see it at all.
That is my understanding as well ...... kinda like the invisible stealth StuG
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The phrase 'elevated open ground' may hold the key. If the elevation was a rolling hill the Stug with its roof-mounted gunner's sight may have been functionally hull down, the round clearing the crest by inches when fired. T-34's on the other end of the engagement probably were unable to get a bead on the turretless vehicle.
What about this in the OP ?
"recon units with binoculars on a hill directly observing that spot for the better of 15 mins"
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Anyways, just for fun I will try to shoot a clear path with a few Tigers with area fire ... let's see if that works ......
Well it didn't
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Anyways, just for fun I will try to shoot a clear path with a few Tigers with area fire ... let's see if that works ......
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They're also useful for breaching wire, walls, hedges, and bocage. Tanks can cross (and destroy) low walls, wire and hedges on their own by simply bulling through, but usually incur a step or two of track damage when doing so. If I have demo charges to burn, sometimes I'll blow gaps in these minor obstacles just to avoid degrading my tanks' running gear.
And thats what confuses me, I can blow a hole in the bocage with is visually far more "unpenetrable" as those light undergrowth areas unpassable for AFVs .....
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And I am talking about very small strips of undergrowth with maybe on or two trees between them, not dense woods areas ..... but you guys made valid points .. if you want to check out what I mean, it is the CMRT Firebrigabe Van Saucken map and it is on the far left side of the german setup area move along that map edge far towards the road objective ....
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Thanks guys. I wonder why I always get these Panzer Engineers on maps with lots of woods and no urban areas ..... maybe those satchels are there only for .... ?
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I tried with a blast command through the undergrowth but nothing, they just move - I tried with giving a area fire command but they just fire weapons and throw the occasional grenade but don't use a satchel .... I need to clear a path for my AFVs ... it would seem like the pioneers should be capable of this or otherwise they are a little useless without mine fields .....
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I find the deadliness of the russian infantry in the woods magnified by the reluctance of the german troops to throw their damn grenades ...... they die without throwing even one nade with the enemy close, but have readily 10 in their posession - frustrating as hell - and they don't throw them most of the time even if given an area fire order close by ...
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......... I promise I won't upload any more mods
Sadly this is how it ends for the ppl who enjoy and treasure those mods - someones butthurt spoils it for everybody - why not keep it to PM at first instead of assaulting ones (Veins) character frontally on the board ?
Pls Vein don't stop, mate - your mods are freaking fantastic !
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I volunteered and hope my long time H2H partner will agree ;-))
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Now that we should have fire, actually I never really saw real fire ingame yet, only some teeny bits of it inside buildings, we should have Molotov Cocktails too, like in CMBB - that sound of breaking glass alone was worth the price of admisson - Ahh sweet, sweet memories !
Maybe in a game down the road dealing with russian front in '41
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And it is not only area fire, they don't flame targetted enemy troops either ........... at least they didn't for me.
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I wonder if the scenario designer for "Angriff" ever got those three (!) Flame HT for the germans to actually flame something .............................. those seem rather vital given the russian forces and the terrain ............
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Thanks guys.
Well, after 30 turns now with target command on the same spot 20 m away and no flaming at all, I give up .......
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You bunch should play the game more and stop measuring dicks.
JasonC has done a ton for the community and I respect him for it.
What a snakepit this place has become, y'all should be proud of yourselves.
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And many thanks for all your answers guys !
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Flame halftrack fires over the sides, rather like a battleship firing broadsides. So you've got to first get the HT into proper position and only then give a target command that's within range of the flamethrowers. Its a perilous procedure because the HT is not exactly immune to incoming fire. So the target first needs to be thoroughly suppressed to give the HT a chance to survive long enough to open up. It seems the flame HT's greatest utility is firing 'on spec', hosing down a suspect building complex before the troops enter.
So Mikey, what would you figure the effective range would be ?
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Well, that seems like very good news for my opponent and his troops in the forest ..............
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I am currently in the middle of a PBEM and I tried to target open ground and Area Fire but the HT only fires its MG ....am I missing something ? Do I need to open up to fire the Flamethrower ?
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Regarding trucks, I had one truck with mortar ammo get immobilized and the crew got out and would never get back in even after orders - so I lost all the ammo in the truck - seemed a bit unrealistic, to not being able to still get ammo, maybe the drivers locked the truck up and threw away the keys .......
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"silhouette hq blue.bmp" and "silhouette hq blue.bmp"
Thanks ! Appreciated !
QUESTION regarding the toggle trees command ALT -T
in Combat Mission Red Thunder
Posted
Thanks. Crap ;-(