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wolf66

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Posts posted by wolf66

  1. Hi everybody

     

    I was wondering while currently playing H2H PBEM games (with no floating icons because I prefer immersion, so I won't change that) that in CMRT if I toggle the trees to "stumps only" I get a comfortable viewing distance where the foliage toggles away for the near trees, so I can easily find my guys and further out the trees have there foliage still on and i am able to see what terrain has trees, so I get the best of both worlds.

     

    But in CMBN I feel that the "tree toggling distance"  or rather "the trees get their foliage back although toggled" distance is much farther out and therefore looking not really good ....

     

    So my Q is, anybody knows if there is a value in a ini. file or something where I can set the "disappearing distance" for foliage ?

  2. The phrase 'elevated open ground' may hold the key. If the elevation was a rolling hill the Stug with its roof-mounted gunner's sight may have been functionally hull down, the round clearing the crest by inches when fired. T-34's on the other end of the engagement probably were unable to get a bead on the turretless vehicle.

    What about this in the OP ?

    "recon units with binoculars on a hill directly observing that spot for the better of 15 mins"

  3. They're also useful for breaching wire, walls, hedges, and bocage. Tanks can cross (and destroy) low walls, wire and hedges on their own by simply bulling through, but usually incur a step or two of track damage when doing so. If I have demo charges to burn, sometimes I'll blow gaps in these minor obstacles just to avoid degrading my tanks' running gear.

    And thats what confuses me, I can blow a hole in the bocage with is visually far more "unpenetrable" as those light undergrowth areas unpassable for AFVs .....

  4. I tried with a blast command through the undergrowth but nothing, they just move - I tried with giving a area fire command but they just fire weapons and throw the occasional grenade but don't use a satchel .... I need to clear a path for my AFVs ... it would seem like the pioneers should be capable of this or otherwise they are a little useless without mine fields .....

  5. ......... I promise I won't upload any more mods :)

    Sadly this is how it ends for the ppl who enjoy and treasure those mods - someones butthurt spoils it for everybody - why not keep it to PM at first instead of assaulting ones (Veins) character frontally on the board ?

    Pls Vein don't stop, mate - your mods are freaking fantastic !

  6. Now that we should have fire, actually I never really saw real fire ingame yet, only some teeny bits of it inside buildings, we should have Molotov Cocktails too, like in CMBB - that sound of breaking glass alone was worth the price of admisson - Ahh sweet, sweet memories !

    Maybe in a game down the road dealing with russian front in '41

  7. Flame halftrack fires over the sides, rather like a battleship firing broadsides. So you've got to first get the HT into proper position and only then give a target command that's within range of the flamethrowers. Its a perilous procedure because the HT is not exactly immune to incoming fire. So the target first needs to be thoroughly suppressed to give the HT a chance to survive long enough to open up. It seems the flame HT's greatest utility is firing 'on spec', hosing down a suspect building complex before the troops enter.

    So Mikey, what would you figure the effective range would be ?

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