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Moog

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  1. If you go into the game options it allows you to remap all of the controls. I had the same problem so I remapped the 'Move to next waypoint' command to a free key and now it works as it should. Hope this helps you out.
  2. This is taken from "German Tanks at War" by Bob Carruthers: "In 1941 the puny 50mm gun was still the standard anti-tank armament for German Panzer III tanks. The experience of tank ace Herman Bix was typical of the desperate straits many German tank commanders now found themselves in. Bix saw a dozen of his shells bounce off a KV-1 even at the closest ranges. Eventually he managed to silence the steel monster as it swung its turret to take aim against him by the expedient of a well aimed shot deliberately fired through the barrel of his opponents main gun" This smacks of warstory embellishment, but still it captivated me! Has anyone got any info about this or similar miracle shots occurring? I'm assuming that the shot actually went down the barrel as opposed to 'merely' disabling the barrel from one side. It's so wonderfully simple... if the frontal armour's too thick to penetrate, just fire the shell down your opponent's barrel... Play It Cool -Moog PS: Would someone mind giving me a quick rundown on armour thickness/angle tables? Most are self-explanatory, like "Front Turret 25/10" i.e. the location, the thickness, and the degree of slope from the vertical, but for instance what is the difference between Front Upper Hull and Front Lower Hull, or between Upper Hull Top/Bottom and Lower Hull Top/Bottom? Thanks!
  3. My bad, got my own n00b wires crossed there... I had to do a full reinstall last week and subsequently tried putting all my old mods back in in one go. I'd been previously using the version of CMMOS that came with my CMBO CD (3.0 IIRC) with no problems but I had a brief look for new mods and found the new CMMOS with its new rule sets - I started to go a bit mod-crazy! It was just installing these rule-sets that confused me a bit, the way in which one zip file contains all of the rulesets as other zip files within it. There must have been an easy way to do it but because I wasn't used to this (and I couldn't find anything helpful about installing Rule Sets, everything I read just said "Install the Rule Sets and then..."), I just went at it hammer and tongs, making much work for myself in the process. I shouldn't have used the word 'tweaking', rather 'RTFM first, then you won't have to make changes'. They all work now though, and for that I'm mighty grateful. I'm not really into experimenting with mods all the time... it's good to try out a few but a keeper's a keeper. Otherwise you'd spend all your time observing the grass and not smoking the enemy. At least I *think* that's the right order... Sorry again for the misunderstanding -Moog
  4. I'm not widely versed in mods, but for what it's worth I'd heartily reccommend all of Magua's environment mods. There's a file called MAGUA_CLUBFOOT_NORMANDY_UTAH_BEACH_CMBO_CMMOS4.ZIP which (I think) contains the lot but it takes a bit of tweaking and common sense to get it to work in CMMOS. Magua's stuff is high quality and goes well together, and also seems to perfectly suit the backgrounds when the horizon is set to unlimited. As far as vehicle and uniform mods go though, I'm not that hardcore. If it bleeds, it can be killed. Or if it explodes, that's good to Play It Cool -Moog PS: newsoundmod.zip is also a must-have, but as far as modding goes, it seems that most things are very much a matter of personal preference as there are so many combinations out there.
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