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guinty1

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Posts posted by guinty1

  1. Originally posted by Blashy:

    Yes and no, it only had one heavy cruiser with him.

    But in SC2 terms all units do not represent ONE unit but a group. That is how I've always seen it.

    After all, the Germans had more than 3 subs.

    in that case the UK fleet strength at 1939 is vastly under represented in hte game ,it had .. 7 aircraft carriers,15 battleships,66 cruisers,184 destroyers and 60 submarines.Also it had 100s of small torpedo boats,"armed" merchant ships ect.
  2. Originally posted by Stalin's Organist:

    Spain and Sweden might well have feared it, but that doesn't mean it was ever goign to hapen - like the British feared the RAF would be destroyed by the Luftwaffe in the BoB - it was never going to happen.

    I thought Canaris persuaded Franco on the basis that there wasn't that much in it for Spain - eg Spain relied upon oil from the USA, and the US had agreed with the UK to limit Spain to a 10 week reserve. So if it entered the war it would ahve to be supplied from Germany - something the Germans would not have been able to do!

    Diplo chips look like a reasonable idea.

    regarding your 1st paragraph,the bob might have had a different outcome if the LW had stuck to hammering the raf airfields and radar masts instead of piecemeal city attacks.It was very much possible for the LW to inflict a crushing blow to the RAF in 1940.
  3. Originally posted by Blashy:

    Basically the game shipped with the mechanics functional KNOWING the AI was a work in progress.

    We barely had time to touch it before it shipped.

    Don't be scared thinking Hubert is some bad programmer, he's a one man army if you ask me.

    At least people can have some good human vs. human matches and not have to wait more because the AI is not complete.

    I hope I'm not overstepping my bounds here, I simply want to reassure you all that you have a great game in hand with fantastic game mechanics, the AI will improve as well as the overall product. Anyone who's purchased SC can attest to this.

    If what you say is true then the game should never have been released.An unfinished game does not warrant a retail price.I have been fairly happy with the game so far ,only as a pvp one tho,a lot of people dont/cant play pvp so its unfair to them.
  4. Originally posted by Yogi:

    Actually this discussion fits in with an earlier discussion about US MPP's. It seems quite difficult to refelect the historical air power situation in the game. It is hard for the US/UK to build bombers and/or fighters while at the same time keeping up with tech or getting any reasonable sized ground force together. This may mean more MPP growth or the need for additional "free" air units.

    I have found attempting "strategic bombing" with only two units difficult. One or two Axis fighter units in the west (especially if higher tech) can wreak havoc on the allied bombers and escourts. If the Allies try to keep the air units at strength (or create more units) they may find themselves with little left to take care of everything else.

    this is exactly why strategic bombing is a waste of mpp and time.The allied bombing from 1942-45 was the biggest waste of men and material of any action in ww2.If they had went for the oil and targeted factorys only ...germany would have had a major problem on its hands long before 1945,flattening a city created no major gain for the allies,(majority of all city housing in germany destroyed or damaged by the war end).Bombers where used only for tactical operations for d- day (until d-day +40) and the results where startling to the allied high command(no SS panzer div lasted long with 500 heavy bombers on its ass) ...its just that harris was desperate to get back to his raids that it was scaled back....
  5. Originally posted by Miska:

    My humble opinion is that amphibious assault ships must construct like subs and other naval vessels.

    If i remember correct Operation Anvil was delayed because of allied needed their amphibious ships in normandy.

    In present system you can make amphibious assaults when you want where ever you want almost free.

    Just makes amphibious assaults too easy and cheap.

    ive just finished reading the war diary of FM Alan Brooke (basicaly the guy that really ran the UK war),and he mentions lack of shipping and primarly landing craft numerous times as a major problem in the med and leading up to d-day,i would go as far to say that it was his no.1 problem after 1943 (according to his diary).so fo r germnay to suddenly pull out of the hat enough landing vessels in 1940 to land x amount armies ,corps and panzers is as unreal as 3 carriers not sinking a damn italian cruiser (yet 22 ancient torpedo bombers nearly wiped out the fleet in port for real flying off a carrier).
  6. Originally posted by Axis_General:

    Well the kicker of it all is I had 7 German tanks at level 5 by Jun 1941. Had the war dragged on i might have been in trouble since my Airforce was weak and still lvl 1. UK had 4x level 3 AF pounding the West front

    yeh it was a shock to see those king tigers at the gates of moscow tongue.gif ,my uk AF was fairly decent but each panzer was a mobile nuke wiping out anything in its path,just no way i could stop the german wave on eastern front.Pity ...it was shaping up to be a great game as well....
  7. After late 1943 the soviets started deploying artilley at division (i.e. a full 12k men armed with just art),then at corps (up to 30k men) level.by the attack on berlin zhukov had more men in his artilley units than the USA had in western europe.There shouldnt be a seperate unit for artilley in the game but there should have been an upgrade to corps and armies to represent the awesome power of massed artilley at this level.For every soldier killed in WW2 by a rifle or a tank ....6 where killed by mortars and artillery.

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