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BigDog944

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Posts posted by BigDog944

  1. Just now, IMHO said:

    And how this will help prevent a Nuclear Third World War?

    Sorry, I'm talking only about the use of tactical nukes within Ukraine. It would make sense that a formal state of war must exist before Russia can "legally" consider using tactical nukes on a battlefield. I'm quite ignorant on this topic, but reading about Russia declaring war on May 9th got me thinking about more than just the mobilization of Russian conscripts.

  2. I'm of the mind that a formal declaration of war opens the door to the use of Russian tactical nukes. Putin must know that he needs to keep his escalation options open so is probably working towards clearing whatever legal hurdles may be in the way right now.

    I don't know what this will mean in terms of where this war will go, but if there is a real danger of nukes flying, I wonder if that will bring a full western air defence/no fly zone into play over Ukraine.

  3. Obviously, some of the maps that work for IL-2 would not be suitable for Combat Mission, but there almost certainly are maps that would work with each of the currently available CM titles. Undoubtedly auto-generated maps will not be nearly the quality of hand-crafted maps, but that is something that would evolve with time and community involvement.

  4. This looks like it could have amazing potential....

    No need for potential, SEOW is real, fully functional and in use in multiple "On-line Wars" already. The question is, is BFC serious about opening up CM by providing a method of generating battle files? They have stated that they are open to it in previous threads. Having said that, BFC is currently very busy with Final Blitzkrieg, the Battle Pack, new web front, etc. Any movement on this front is likely a couple of months away at a minimum. It'd be nice if someone "official" popped into this thread or contacted 4Shades in the mean time though. <hint hint> :)

  5. Hi there,

     

    I am thinking about using CMx2 as a "combat resolution engine" inside a much larger persistent campaign environment (air, sea, ground). Sort of like a France 1944 environment with autogenerated CMx2 scenarios for individual battles as they occur organically in the larger campaign.

     

    Well, anyway, in order to achieve this concept I would like to write some code that generates valid .btt files (CMx2 scenario files) by injecting new unit data, locations etc. Now, as I understand it, the .btt files are in binary format so I have some questions:

     

    1. Is there a programmatic tool available for decoding the .btt files into readable ascii, and re-encoding them again?

    2. If not, can anyone tell me what the general structure is, or who to talk to in Battlefront about it?

    3. Is there a way to parse the .bts files as well (I would need to gather the results of the scenario and inject them into the larger campaign environment).

     

    For info, the larger campaign environment I am referring to is SEOW.

     

    Cheers,

    4Shades

    I'm bringing 4Shades' post from 2012 back into focus on this forum, as he has now achieved an operational link between the "Scorched Earth Online War" Operational game and the "Arma 2: Iron Front" first person shooter game. See here for a Youtube video showing the idea and how it works in practice: http://seowhq.net/seowforum/viewtopic.php?f=9&t=1128

    Now, four years on from the original post above, is Battlefront ready to support the development of the tools needed to link SEOW and Combat Mission? All that is needed are the abilities to programmatically create and populate a Combat Mission scenario map, briefing and OOB, and then produce a results output file at the end of a battle. If Battlefront is serious about supporting an operation layer in their Combat Mission engine, this is it. The SEOW Operational Layer is ready to go, today.

  6. That is, unless you want to redefine what you mean by 'fight to the death' which is what I suspect you will do next. 

    Wow, so many people here just don't get JasonC. It is very clear that he is always thinking of real life first and comments on the game simply as it performs as a simulation of real life (in combat, of course). Real life commanders don't push their men to the death simply because they know that they are as likely to catch a bullet from his own men if he is leading them to meaningless suicide. Game players will never catch a bullet from one of their pxTruppen and thus make entirely different decisions. QED.

  7. The reason for this thread is that John's good intentions, prolific reading and general enthusiasm for BFC games has drawn criticism from other forum members who don't share John's degree of wonderment with the world at large.

     

    My opinion is that John should just say something like "Suck it up, princess" in response to the other posters' criticisms, but the apparent level of catharsis it brings him from 'brain dumping' in this forum keeps him wary of being banned or something, and thus on his back foot, and leads him to put too great of a weighting to others' negative opinions.

     

    In summary, keep posting, John! Either in this thread or in the forum at large. Whatever works.

  8. Prove me wrong based on a factual and/or intellectually superior argument...

    Steve

    And this is why DreDay looks the fool in this thread. He attempted to take on a task that was not possible within the realm of logical consistency and then was not big enough to admit his folly when he failed.

     

    Bravo Steve!

  9. Unity has already been stated to be the next engine for CM.

    Thanks for the info.

     

    A switch to Unity will reap many dividends in graphics quality upgrades I am sure! I've always thought that BFC was great at programming games, but merely average at programming 3D engines. A switch to Unity would bring a welcome upgrade to the visual experience I'm sure. And hopefully support for Linux as well!

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