I don’t want to get into a pissing match regarding which author is "good" or "bad". But I'll take the information (above) under advisement...
Quote (Re: Armor):
_________________________________________________
This is all in the game already - what are you referring to?
_________________________________________________
I'm referring to M4 Sherman’s and M10s being available in the game as Canadian armor? Currently this is not the case.
Quote:
________________________________________________
But did they play a significant role in company and battalion level attacks? I'd suggest not. CM portrays, as the manual says, that time after the reconnaissance and preliminary barrage have gone in. The scouts and snipers probably didn't have a lot to do at that point; their losses were so high just doing the normal recce tasks that they probably didn't want to lose these skilled specialists in full blown battalion assaults.
_________________________________________________
oh, I was led to believe that snipers accounted for a (relatively) lot of casualties/suppression in Italy? If this is the case snipers seem under-modeled. But from just playing a CMAK game perspective, I need to use scouts and snipers for recon. in all the games I play (not having the benefit of an Intel. report at turn 1 in most games). They are a necessity - not an option...So it would be nice if they were integrated into a battalion.
Quote:
_________________________________________________
The mortar platoon is represented by a 3-inch spotter; for design your own, you can replace this with onboard mortars, which are already included.
_________________________________________________
Ok. But 1 X 3" spotter is nowhere near as useful as 6 X 3" on-board mortars
Also, I play a lot of QBs and the way BFC has it set up you pay a large point penalty in buying "ad hoc" units from the "support menu". Further, in buying "ad hoc" gear you quickly run out of HQ units to support the ad hoc units (so a mortar platoon (with an integrated HQ) would be nice already the a battalion structure).
This (HQ shortage) is especially a problem in mid-to-larger games. For example, when defending, you are forced to either: bunch up your heavy weapons (MGs, Guns etc.) with infantry platoons and share a HQ...or leave some heavy weaps. without HQs units.
As an aside - it would be nice to be able to buy a HQ unit "ad hoc".
[ June 29, 2004, 11:02 AM: Message edited by: BudtheCanuck ]