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Tord Hoppe

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About Tord Hoppe

  • Birthday 07/28/1969

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  • Location
    Sweden
  • Occupation
    Telecom

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  1. A trivia follow-up on Sergeis comment... In my military career I trained a lot of signallers. My theater of operations was the more or less roadless sub-arctic to arctic terrain in northern Sweden. The "old school" i.e. prior to somewhat secure radio coms, ment that we had to lay a land line from "road-end" (the spot where we veered off the roads into the terrain. Forgive my ugly, direct translations from swedish terminology) out to wherever the battalion HQ ended up. As Sergei points out the biggest problem was laying the line in such a way as to minimize it being run over by vehicles. We always placed the lines on the right side of the advancing column, at least 50 mtrs out in the terrain. One good thing was that our combat units basically only had over-snow vehicles with soft tracks that could run over the lines without tearing them into shreds (Arctic brigades). There was of course no time to raise the lines up into the trees... During winter we had one more advantage and that was that our cable guys had snow mobiles, so they could lay the wire further away from the advancing units and with great speed (sometimes getting to the objective too quickly but that´s another story). Of course all this changed as we became mechanized. Secure radio comms meant that the need for landline comms to Battallion HQ wasn´t necessary, especially since the speed of manouvering made it impossible to keep up with the units. And for some reason the mech units found it necessary to careen all over the place thus efficiently shredding any wire we had laid down... We did however try to hook up the wheeled rear echelon units (logistics) that stayed at "roadend" since they needed to communicate with units out of radio range such as various brigade and divisional logistic units. This was just meant as a small insight in the daily life of us infantry-men trying to maintain comms during manouvering
  2. Lol! I agree, my infantry days at an Swedish AT platoon equipped with both recoilless guns and AT missiles certainly showed that there is no big problem plinking moving targets with guns (had lots of practice against our heavier brothers). The problems came with finding good spots that have clear fields of vision and such, which is even more difficult with ATMs since you need to guide the missile until impact, but still slows down the very fast modern tanks. I guess I should have said "... more difficult to hit than one that stops to fire back." Thanks to all for your tips!
  3. Thanks BigDork and Kobal2. Sorry about the spoiler thingy, one more lesson learned I´ll do a couple of more attempts before moving on. Good thing that games can be replayed as opposed to reality, lol. /Tord
  4. Oops, forgot one question in the rush. One of the things I was wondering about is the speed of the manouvering tanks. My desire is to prefer speed over shooting accuracy during the advance, at least when in LOS from ATGs. A fast moving target is obviously more difficult to hit and I want the tanks to close quickly in order to make better use of the hull MGs (higher rate of fire and more(?) area effect than the main gun). My feeling is that the tanks (at least the models in this scenario) are at an disadvantage when it comes to long range shootouts with the ATGs, wrong or right?
  5. Hi there. Newbie here again I dl and tried my hands on the above scenario and would like to hear from the vets in the crowd regarding your ideas on how to handle this scenario. For those that haven´t tried it, it is a German tank attack against Brit AT guns with a bit of infantry at the flag. No arty for the Germans. The terrain is open, rolling with some low lines that one can make use of. The Germans have a ridge line that cover their initial position. The Germans recieve some My first attempt was basically a tank rush which ended pretty quickly. My second thought was to go hull-down on the ridge and then start off with a bit of "mad minute". The first reinforcement comes pretty quickly and I thought, WTH get going boys. After a while I began sneaking up the right flank, making use of the terrain to move up closer. Anyway, my coming attempts will allow for more initial suppresing fire, followed by more use of terrain for advance towards the Brits. Comments, other solutions? /Tord
  6. Thank you all for the swift replies! I´ll check them out ASAP. /Tord
  7. Thank you all for the swift replies! I´ll check them out ASAP. /Tord
  8. Thank you all for the swift replies! I´ll check them out ASAP. /Tord
  9. Hi all, I´ve just began playing CMAK and was just wondering if you have any tips on good modifications that enhance the gameplay. I´m not looking for better uniforms and such, but have read something about a grid overlay that enhances the topology. Do mods made for other versions of CM, such as CMBB work with CMAK or is it a case of trial and error? I´ve looked at Combatmission.com so if you can recommend the essentials from there (or other sources if better exist) I´d be a happy camper (until I´m once again beaten by the AI, lol)... Sorry if this topic has been covered earlier. I´ve done some searches but have got a lot of non-relevant hits. Thanks in advance! /Tord
  10. Hi all, I´ve just began playing CMAK and was just wondering if you have any tips on good modifications that enhance the gameplay. I´m not looking for better uniforms and such, but have read something about a grid overlay that enhances the topology. Do mods made for other versions of CM, such as CMBB work with CMAK or is it a case of trial and error? I´ve looked at Combatmission.com so if you can recommend the essentials from there (or other sources if better exist) I´d be a happy camper (until I´m once again beaten by the AI, lol)... Sorry if this topic has been covered earlier. I´ve done some searches but have got a lot of non-relevant hits. Thanks in advance! /Tord
  11. Hi all, I´ve just began playing CMAK and was just wondering if you have any tips on good modifications that enhance the gameplay. I´m not looking for better uniforms and such, but have read something about a grid overlay that enhances the topology. Do mods made for other versions of CM, such as CMBB work with CMAK or is it a case of trial and error? I´ve looked at Combatmission.com so if you can recommend the essentials from there (or other sources if better exist) I´d be a happy camper (until I´m once again beaten by the AI, lol)... Sorry if this topic has been covered earlier. I´ve done some searches but have got a lot of non-relevant hits. Thanks in advance! /Tord
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