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edge14

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  1. Heh, I have played about 5 times and didn't even notice that was up there! Didn't remember reading that in the manual either. Must have missed it.
  2. Well, that makes sense, but there are times when your units are either waiting for action or too weak to attack with. Another example is the fighters in England. Usually during BOF and during BOB, your British figthers get knocked down to 4's and 5's. But they have experience bars. So I wondered if leaving them at 7 or 8 with those experience bars makes them just as strong as a 10 without the bars? So bottom line is this: Is a unit with an 8 strength and 1-2 experience bars equal to a 10 with no experience? And is they some type of table to relate this?
  3. How much difference is there in experienced units versus a full strength unit? For example, I have a Corp with 1 bar of experience and an 5 strength. If I reinforce past 7 I lose the experience bar. Should I go to the 10 strength and lose the experience bar or keep it at 7 with the one bar? Are there any tables or rules of thumb?
  4. OK, now I get it. You use bidding, start in 1939 and then proceed for as long as either side can still fight or is conquered. TY
  5. Thanks for the welcome. Another question (I'm new remember?)When does the Fall Weiss 1939 campaign end? Or maybe I am confusing this. Is the 1939 campaign the FULL 1939-1945 campaign? [ May 21, 2004, 04:21 PM: Message edited by: edge14 ]
  6. Ahh, this. Thanks. Ok, I didn't realize that the game was set up so the Axis side was so powerful. Is this bidding for the entire 1939-1945 campaign or only for certain scenarios?
  7. Greetings: How's everyone doing today? Been reading all the forum topics past 2 days and linking to all the help sites. I have played the game a couple of times and enjoy it. Couple of questions: 1-Play by mail: How does play by e-mail actually work? 2-Bidding: What's with the bidding? Why does the Allied side get extra MRP's? Is the Axis side that much more powerful in the game?
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