Arthur Krupp
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Posts posted by Arthur Krupp
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mmmmm, I'm sure I could argue that point to high hell if I were bothered too....
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thanks moon, answered some questions for me
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are there any screenshots currently on offer/that you lads would like to show us?
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are you planning commercial expansions or free bonus packs?
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signed up, no responce.....
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what can we expect to be on the site?
And if its a flash fest someone at Battlefront is going to recieve a mail order 88mm shell to their desk.
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...figurativly speaking about the shops.
....honestly....
Well I wouldn't discount reviews entirely and yes playing the demo will also be a good idea. ATM I'm ranking this as either a small time cult classic or a face down flop...only time will tell, though here's to having something decent to play between meals....
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you could just make a series of maps for it, let 2 players have a go at them all in series and then determin between them depending on who won what about who won the overall "operation".
CM operations in their current state just couldn't handle that sort of battle.
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a turn based game of aerial dogfighting.....errrr.....I'll wait for the reviews before I run to the shops......
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oh, didn't you know it was the micks doing it in Saving Private Ryan? If hollywood says they were there then there can really be no argument.....
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true, though that could be worked around-if they could manage it during the war we can manage it during a game....
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I know that due to German law the CDV version of the game has to be toned done with reguards to Waffen SS, flags and so on, but are there any mods/patches which will make the game more realistic in this atmospheric sence-flags, uniforms, tanks markings etc etc.
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It would seem to me that a WW1 naval game would be much better-WW1 was really the last great war of the battleship before those new fangled planes came along and it would certainly be interesting to recreate Jutland in something along the same vein of this game.
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hmm, I'm not all that keen on these old card games though I do like em when computers take out all the old boring parts of it....still, I'm waiting on a WW2 Harpoon....
Also we don't see much in the way of forum interest or details on this game (like for instance with SC2)...more details & designer input round here and maybe I'll get excited.
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whatever the delay the money it brings in will certainly ensure a much better game.
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Ok I've been wanting a CMAK campaign for a while now and figure I might as well try and get one going myself. I'm an administrator and can usually organise things like the best of logistitions but before I go busting my ass off for no good reason I'll need a few things from you lot-
1. Someone with the skills to set up and run a site that can handle a large campaign
2. Probably an assistant who I can use to help with the reams of boring old paperwork
3. You lot! Without general interest, no campaign.....
This would be a "story driven" campaign complete with operational map, game masters and detailed rules-give me time and I'll figure out time periods and so forth....
Anyone who's interested in working on it should email me arthurkrupp@hotmail.com and anyone who would be interested in playing post here.
I'll probably be using The Blitz as a base of operations but other than that it'll be indipendant.
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True, and thats another factor to be considered. Also, does CM model plates of armour welded on I wonder?
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Potential for Battlefront to make more money off military markets, thus allowing them to make more realistic games for the commercial market based upon the needs of the military for modern battlefield simulators.
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For instance a petrol engine will cook up more so than a diesal and so on...its the little things that make the difference and confuse the user....
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One of the great assests of the German army was its officer core though-for instance in Africa rommel could leave HQ for days on end to be at the front and the staff officers could run the whole show and on more than one occassion took serious decisions-this versus other armies which use their staffers as mere pen pushers and the people who choose the next nice chateou for the HQ...on the whole I'd say they balanced out with the allies possesing superior political leadership and the germans superior command leadership.
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One thing I will always remember from SC1 was laying siege to places like Moscow and having to spend turn after turn wearing the defences down-sometimes you'd get 3 armies in and destroying the first two would be fair straightforward but then the last army in the city just kept on getting replenished turn after turn and you had to move up your whole airforce and any rocket units you had....
I think if a unit is cut off then it should be penalised in order to simulate lack of supplies-on the other hand you could also give air units the oppertuinity to supply troops from the air as well-it may not have worked in Stalingrad but there was one German unit that held out for something like 70 days from air drops. Certainly encirclements should be looked at more closely.
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Congrats to the aussie DoD, they just figured out a good way to gain valuable experience for their officers without the heart rendering hurdle of having to convince an officer to get off his ass and do something....(I joke, I joke....)
Now, two questions: 1. Will we get to see any of this moulan in a patch or is CM set for its first ever expansion pack? And 2. Does this move into the military market hint at more modern style CM's in future to pander to both markets?
Something I hope will not happen in SC2
in Strategic Command 2 Blitzkrieg and Weapons and Warfare
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the map size was always a big sticking point for me alright