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Matt May

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Posts posted by Matt May

  1. What experiments did you carry out Matt? [/QB]
    I set up a QB with guns in pillboxes and in trenches and shot at them with various things. The 20mm autocannons seemed deadliest to the pillboxes, but I didn't record any statistics. Usually the pillbox was supressed with the first slit penetration and died soon thereafter. HQ's commanding guns in trenches had a big effect, too. Odd that HQ's don't also have effects on bunkers & pillboxes (even at reduced range due to communication problems). I can't figure out why Battlefront didn't make bunkers & pillboxes empty and let the player fill them with whatever, but knowing what I know, I won't bother with pillboxes. I far prefer the way these forts are handled in Advanced Squad Leader.
  2. Originally posted by MikeyD:

    Everybody's been assuming that our hypothetical drive into Syria is going to be west through Iraq. let's not leave out the chance of a Macarthur-style landing from the Med., flank any east-facing fortifications and race through the mountains before sufficient opposition can be redeployed.

    You don't suppose the Israelis would allow us to go through the Golan Heights, do you? Or maybe they will have their own forces jamming that area.
  3. Ok, I'm not likely as well read on unit actions as some or perhaps even most of you. I rely on my knowledge of other games with designers who have presumably done their homework. Yes, I know its third-hand knowledge, but it works for me. Having said that, every game I've played has the Germans with increasingly less access to OBA as the war progresses. Why is that if, as some seem to imply, the arty escapes (into a smaller area thereby concentrating the number of such units)? This DID happen with German AA units, BTW, as the Americans found out in the Hurtgen Forrest. This isn't a highschool Oxford-Oregon debate where everything you say must be supported by a reference. It's OK to use your heads here (isn't it?) Look, if Battlefront wants to ignore this issue, fine. No game is perfect.

  4. the real issue is having the guns portrayed twice in the game - once as an FO and once as a gun.
    So there must be some way to distinguish between German OBA fired by 105mm & 150mm field guns and that fired by Wespe's and Hummel's (only the 150mm howitzer is not in the game), right?

    allowing guns to switch from one mode to the other would be unrealistically flexible.
    Perhaps, but then why is the 105mm howizer in the game?

    I also expect that if a player really wanted the guns on map, they can be put into a campaign as a Maneuver Element. They would not be allowed to fire indirect (ie the OOB would not contain an FO).
    As the Russian, I might be perfectly happy with that so I could use 152's as AT guns.

    I also suspect that despite many of the detailed questions on the forum, much of the detail will be very much simplified in the final product for the sake of playability. [/QB]
    ...which is understandable, but, again, why does the German 105 howitzer get special treatment?
  5. a) how often would these weapons have been employed in a direct fire mode at the expense of indirect fire
    Yes, I can picture the scene:

    "Hey, Ivan, there's a Fascist tank over there comming this way. Do you think we should shoot it?"

    "I don't know, we have orders to fire at map coordinates XZY. If we survive the imminent destruction of our position, we may get shot by NKVD troops for not following orders."

  6. Most of you guys seem to think it was quite rare, yet somehow, the majority (if not more) of German arty units in the war suffered this fate. I rather doubt Hitler would have tolerated a doctrine that basically threw away his heavy arty when they came in contact with the enemy, though I must confess that I have not studied the historical record in detail.

  7. it may not be worth creating a bunch of special rules for.
    There's little need for special rules. Creation of the units would be simple enough - the fire charateristics of the guns is already in the game where those weapons are mounted on vehicles (requireing only slight modification to ROF), and there are already gigantic guns like the 128mmATG to use for size and turning rate and such. The biggest bother would be making a decent set of images, which I'm sure the community would be only too happy to supply in abundance.
  8. The actual artillery is just represented in CM:BB by the trucks pulling it.

    Uwe [/QB]

    I'm sorry, but that's dumb, just dumb. Why would the arty not fight? What if they get jumped before they can limber? By what you said a puny recon unit could destroy a heavy arty unit virtually w/o loss, and that just is not very likely.
  9. Originally posted by 76mm:

    I don't think that Battlefront ever claimed that CMBB was "ASL for the computer," and they don't give two hoots how something was done in ASL.

    No, Battlefront didn't, but CM WAS orginally supposed to be "ASL for the computer". I guess I mentioned ASL because I consider it the yardstick to which I measure other games. That issue aside, I wonder what will happen in CMC when a Russian heavy arty unit gets overrun - will CMC assume that the Soviets just abandon their heavy guns for that battle?
  10. While I appreciate the lectures on Russian vehicles mounting the 85 and 100mm guns and placement of artillery on the battlefield (which I am already well aware of), my point was to find out why these guns aren't in the game. (I guess I haven't been lucky enough to be able to deploy the 100mm as I haven't seen it appear on the (unrestricted) purchase list in the time frame it was available.) I don't buy the arguments about the heavy arty being excluded because of range issues when the 105mm howitzers are there. If the range argument is accurate, then why are the German mobile arty pieces, the Wespe and Hummel, represented? They should also be miles behind the lines in most cases. If CM was originally supposed to be "ASL for the computer" then why have they ignored these important units which were included in ASL?

  11. Clash of Steel was put out by a small company several years ago. The graphics for SC are identical (at least for units & maps). The game was ok, but the AI wasn't so hot. Did Battlefront buy the rights to CoS and revamp it (as seems obvious to me)? How does gameplay compare to CoS? I might be interested in buying SC if problems from CoS were fixed. Thanks for any replies.

    NOTE: I originally was thinking of High Command, but was corrected and edited the original post. Sorry.

    [ April 15, 2004, 12:20 PM: Message edited by: Matt May ]

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