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Uzi

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Posts posted by Uzi

  1. In relation to scale, one thing I did was use google maps. I staked out an area 1400 x 700 metres and captured it, then I set the map editor to the same measurement and it framed it just right.

    The map editor with the transpancy feature is really intuitive, you can do it by eye..

    In the picture you can see a work in progress of a close combat map.

    post-14471-141867624367_thumb.jpg

  2. I admire the map design. Very well done. I managed a victory first time but at great cost. I was cautious from the start but ended the game with only 2 tanks left and a few ragged ad-hoc squads of infantry.

    WARNING SPOILER!!!

    In the first version of your map I caught the Stug in a crossfire between my last 2 remaining tanks. They must have fired at least 3 shells each into his side armour until eventually the crew bailed out and were mercilessly mowed down.

    Have you desingned any other maps? If so can you link to them.

  3. Anyone got a US victory on this map? I play it in RT using the pause button when issuing orders and I never seem to have enough time left to clear the village.

    Hi, I have stormed the church tower now several times after virtually wiping out the germans and got US victories whilst playing this scenario. Maybe I had an advantage because I designed it and knew what to expect from the AI. Anyway, it can be done but I am not going to put a walkthrough here as a spoiler. The Germans in this scenario are full of surprises and it should stay that way for anyone who tries to take them on.

    My advice is just read the scenario instructions (your orders), rethink your tactics and don't lower your guard. tread carefully before launching your full scale attack but don't leave it so late either.

    If you fail again, next time you will be court martialled.

  4. I would presume that as the Airborne landed some hours before the landings, the scenario maker has intended that the scattered paratroopers survive on their own for a while before the seaborne forces arrive (in reinforcement mode). I've taken a peek at this large map. It's a 4 hour long scenario and the description talks of 2 battalions of americans. That's got to be over 1400 troops, I think.

  5. After the losses at Crete, and despite their victory there, the germans decided never to drop paratroopers again. The allies, on the other hand, were so impressed that they began to take their paratroopers more seriously, bolstered numbers and used them again and again in massive jumps.

    No fallschirmjager jumped in Normandy. They were used as infantry only. In fact they hadn't jumped for a few years by then.

  6. Just to clarify, are all three of these only QB maps, or is one or more an actual playable scenario? Thanks...

    Hi,

    All 3 are playable. The first 2 (Maison/Bridges) are posted in the Maps section as QB maps. They both have multiple AI plans for both sides, you just choose the units to appear in the battle and the AI will assign them to the different AI groups.

    When choosing units I usually use the suggestion button, then edit from there but that's just personal preference.

    the 3rd one, Ratville is a scenario, meaning the units are already on map. Play as Americans only because the germans have an AI plan but the americans do not. They will only move if a human player tells them to.

    Go rescue the Airbourne!

  7. I have just uploaded a second version of "Italian coastal defence" to the proving grounds.

    It is a fictional scenario set along the coastal road where a British reconaissance in force has to advance on Italian positions.

    The map has contours that allow for tactical depth and was designed to play as Brits against AI or Head to head. The reviews of the first version were excited about the map but not the unit balance, which in this secomnd version has been slightly corrected.

    If you dislike flat lineal maps then You should try this one out.

    http://www.the-proving-grounds.com/scenario_details_link.html?sku=1190

    Please check out my other scenarios on The proving grounds and let me know any suggestions for improvement.

  8. Right, Let's get this thread back on track. The responses and ensuing debate are cool but I originally posted this to get maps recommended to me and I still want a few more...

    I have deleted nearly all original maps in scenarios folder as they were crappy. I think the makers of the game should take this aspect more seriously because there were some really cruddy efforts that came with the CD.

    Personally I wouldn't know how to convert satalite images to maps but there are some people who can.

    I have 2 maps/scenarios posted at the proving grounds, neither are very accurate but they are playable in that they are interesting. The "Normandy strongpoints" one though is huge and loads real slow, so only patient players need apply. The other is "Arnhem bridge perimeter".

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