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bartbert

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Posts posted by bartbert

  1. What level of pilot and aircraft are you flying? Also, what type of missions (1v1, 2v2, dogfight, escort)? I'll try something equivalent to see if it happens to me.

    [ January 25, 2006, 08:01 PM: Message edited by: bartbert ]

  2. Actually, it wasn't so much that the computer couldn't handle 1/+2. The Mosquito and the Fw-190 both started out with a 1/+2 rating and did not have a heavy cannon bonus. It just made them too powerful, so we scaled it back to a 1/+1 rating and gave them a heavy cannon rating of 1 to compensate.

  3. I'm working on it guys. It has been a tough one to track down because it is intermittent. I suspect that the increased load on the server has uncovered a bug that happens under certain conditions. I'm logging additional information and starting to home in on where the problem seems to be coming from, but haven't figured it out yet.

  4. Finding a balance that works for all player expertise and pilot experience levels is difficult, to say the least. There are so many variables to contend with.

    In general, we're trying to improve the Bot intelligence so that we don't have to rely as much on pumping up their skills such as draw extra cards.

    Good point about the Bot pilots not discarding sometimes when they probably should. I'll take a look at tweaking that logic a little bit.

  5. Originally posted by lakespeed:

    1) When your Leader goes down, and your Wingman becomes Leader, it seems that he still draws from the Wingman deck. This is a serious disadvantage when it is 4 vs 1 and you are trying to even the odds a little. But you do get more defensive cards.

    This should not be the case. When a wingman gets promoted to leader, he should draw from the "normal" (non-Wingman) deck from that point forward. I realize it's hard for you guys to know for sure what's happening behind the scenes, but if a lot of you feel this is happening, I'll look into it further.

    I think a lot of your observations are on the mark. These changes are fairly "simple" in concept, but they are very far reaching in effect. Personally, I like the changes because it brings more "personality" to each aircraft.

  6. Not much, really. As mentioned, the level of victory has some effect on how fast you get promoted to the next rank. Beyond that, it comes down to the fact that most players want some measurement that tells them whether they "won" or "lost" the battle. Just comes down to bragging right, I guess.

  7. We seriously considered a subscription model for DiF. It gets very complicated rather quickly. Besides managing payments and subscriptions, you have to manage which features are available to demo players versus players with the full version but not subscribed versus players with the full version that are subscribed.

    In the end, we decided that the current model would make it easier on everyone. It's very simple. Buy the game and you have access to everything the game has to offer. We try to throw in new features, aircraft and campaigns every so often to keep things interesting. And once in awhile we come out with an expansion pack to give you a bunch of new stuff, and help bring in some more cash to keep the server running.

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