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hobbitlord

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Everything posted by hobbitlord

  1. Is there any consensus on how artillery is played in OPs? SO arty being cheaper probably because of the longer delay doesn't justify in my book as the delay time is nullified with reference points. It would take an extremely patient player to wait 17 turns for SO artillery to come in so I'm going to say that type of play is not how it is normally used. In a PBEM game I've seen SO rocket batteries strike my GE front line troops at second 2 of turn 1 of a battle. Now how this super speed was exactly achieved is a mystery to me as I'm new to the game. I'm coming to the conclusion though a sure win strategy is to purchase several conscript SO 132mm rocket units and at 130ish a piece they will more then pay for themselves every battle in an OP, especially at the near sub second response speed they can do at the start. To me this doesn't make for fun game play. But since I'm new to the game maybe I'm overlooking something like run for the hills and poke your head up at turn 3 when the iron storm cloud has passed!!! But then fleeing for the hills at the start of every battle keeps your units alive but then no ground could ever be held, let alone gained. In operations why are artillery units points not adjusted? In a 4 part OP I see artillery purchased at turn 1 as being 1/4 the cost as they are reloaded every battle. I guess I'm suffering from shell shock. Between the rockets from this PBEM OP game and 8 inch arty from a recent online game where 8 inch shells destroyed a city house by house with my infantry cellar shivering rats in it, artillery has become my most feared unit.
  2. The OP we are playing is static with flags with myself playing GE (attacker). Ok if I understand this right if SO's army on the field is 3.9k from a starting 6.0k sized army and I have a 4.25k army from a starting 6.k army I qualify to get reserves solely as being labeled the attacker in the OP? This OP attacker setting seemed harmless at first now it looks as though there is more to it behind the scenes. None of the reinforments I've received have been repair based. Sergei what your saying sounds reasonable but that's not what we have seen from playing this OP. Both SO and GE have received battalion reinforcements at the start of the same battle. Not once but twice. Personally I find this battalion, regimental and divisional reserves confusing. I'm going from memory here but I don't believe "plain" reserves (not battalion, regimental or divisional) can come in on a particular battle such as battle #3 with a % chance per turn. If CMBB does I think I'm going to switch to that type of reinforcement mode to avoid what has happened in this OP. My friend and I are in a rather unfortunate situation here as he has lost more land and more troops in both battles #1 and battle #2, now I see CMBB as gave him a kick in the teeth by giving only GE regimental reinforcements. These regimental reinforcements give the GE army a significant advantage in battle #4 to decimate and gain additional territory. After battle #4 when SO gets their regimental reinforcements it will be too little too late.
  3. Yesterday I ran into a weird situation with reinforcements in an 8 part operation with my opponent. After a dawn battle which I'll call battle #1 and a day battle, battle #2 etc. we decided to skip the night battle #3. Both of us received battalion level reinforcements at the start of battles #2 and #3. Fortunately for me I incurred fewer causalities then my opponent in both battles. Now the crazy thing is at the start of battle #4 I received my regimental reinforcements and my opponent didn’t. And we both allocated the same points into battalion, regimental and divisional reinforcements, plus our army sizes in battles #1 and #2 were comparable. If anything I would have thought my opponent to receive additional reinforcements due to losing more units. Can anyone help shed some light on why this occurred?
  4. Hi guys I'm in the midst of an 8 part operation with my friend and would like to know is there a way to merge depleted units together between battles? I read in the manual for CMBO you can split units therefore it makes sense you could merge units. Thanks for the help.
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