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vveedd

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Posts posted by vveedd

  1. Originally posted by SeaMonkey:

    But...A BIG BUTT....all amphibs should be limited to the corps size infantry unit and now we have the special forces also.

    Absolutely agree. My thoughts exactly but plus HQ units, of course. I also agree with Hyazinth von Strachwitz suggestion just keep it simple. Maybe will be good to have fixed number of maximum transport capability for each country and that is. For instance – Germany has 5. This means that Germany can load maximum 5 units to transport at the same time. When unload one it can load one again, when unload two it can load two again etc. Loading units still cost MPP as Hyazinth von Strachwitz suggested.

    [ November 02, 2007, 12:26 AM: Message edited by: vveedd ]

  2. Originally posted by jon_j_rambo:

    Comparing 3R boardgame against SC is like comparing the Old & New Testaments. 3R was average at best even back then. Only 4 turns per year, it would take opponents an hour to move all the pieces, do combat, etc. The naval was beyond lame, dividing counter strengths, stacking messes, figuring out combat charts, name it. Just wasn't that good.

    On the otherhand, Squad Leader was the game! Hundreds of scenarios, could play the small games in a couple hours. Granted, figuring out LOS was a pain. Intrepetation of rules could be an argument waiting to happen.

    Every game true value is measuring by only one thing – gameplay lifetime. As you can see 3R is released in 1970 and we still talk about it and play it. This is enough to say about how 3R game is good. But if you insist JJR, your favorite game today (SC2 WaW) is, among other old games, also based on 3R game. So what you are talking about? True, there was some confusion in board game about stacking and few other things but in 1970 there was no PC. If someone today will make remake (please God or someone?) of 3R you will see for sure how this game is good. Actually, as I mentioned above, there is old computer version in MS DOS and it is quite good.
  3. Very good.

    As for fleets maybe you didn't understand me – just saying that you use for A3R naval fleet unit appearance, instead of SC2 battleship unit appearance, SC2 destroyer unit appearance because it has 3 ships in one icon and this look much more realistic and logical for A3R naval fleet unit which represent in game many kind of ships and vessels. Of course, if you now have ASW included as separate units icon is already occupied.

  4. Originally posted by Hubert Cater:

    vveed, essentially what Pzgndr mentions is the sad truth... only so much time and funds to go around for games such as these in order to maintain development and a viable business model.

    Hubert

    Unfortunately I know situation Hubert. My opinion is more like light remark. Just saying that sometimes to be one man programmer/developer could be advantage – no bosses, no deadline etc. If, this is the case and games programming is not job for a living, programmer have all the time in the world for it. I was willing to wait six months or one, two years more for SC2 release with features from expansion pack included. From financial point of view this is different story; game release and then expansion pack release is much better then option mentioned before. smile.gif

    Anyway, you did excellent job with expansion pack. I have downloaded it yesterday. Thanks for giving us new fun times by playing your game.

    Originally posted by pzgndr:

    Check out (cough, cough) my Advanced Third Reich mod. :D

    I have played your A3R mod before expansion. Map is excellent (was hoping that the same map will be in WaW expansion pack), gameplay was good but, as I remember, air units was too strong. In real A3R game air units are used in most cases for support ground units. In your mod I’ve managed to destroy enemy units only with air units. Now, with expansion pack, when fighters strength are reduced it could work great. Also, just for eye candy, it will be better that for navy fleet you use destroyer icon instead of battleship with current battle characteristic as you have for battleship units, of course. In A3R game navy fleet unit included more different kind of navy ships and vessels. Sorry if you did that already in meanwhile.

    Notice for everyone who is interesting for 3R game. There is old computer version which you can download for free. It is not Advanced Third Reich, it is Third Reich game. It is a big difference.

    [ October 30, 2007, 12:00 AM: Message edited by: vveedd ]

  5. Third Reich is still the best game I have ever played. There is no game even close to it but SC WAW looks very good also. I have played Demo, don’t have full release yet but with all new improvements, rules and units it is great step forward. Of course, I will say again my opinion which lots of guys here don’t want to hear: SC2 should has been like SC2 WAW in first place. Only now, with expansion pack, SC2 is true sequel of SC1.

    One question: with tanks ability to attack twice it looks like game will be much faster. Did you consider changing turn length in full release of the game?

  6. A few questions related to AAR, sorry if they has been answered before, haven’t read all posts here;

    1. Does new anti-tank unit means that infantry unit does not have anti-tank upgrade anymore?

    2. Same question about new anti-air unit and city/port anti-air upgrade.

    3. Same question about new destroyer unit and battleship/cruiser ASW upgrade

    4. What are the major advantages of Special Forces unit?

    5. Are you considering to add swap move in the game? With new units map looks very crowded (West Europe especially).

  7. Originally posted by Retributar:

    Im an Old-Panzer-General-Hand, this Artillery Enhancement is Deja-Vu' for us Relic's!. Im still glad to see it included in the Update for the Game!.

    Absolutely.

    Originally posted by n0kn0k:

    What's swap move?

    Swap move – in short: you have tile number 1 occupied with air unit and tile number 2 occupied with infantry unit. You want to put infantry unit in tile number 1 and air unit in tile number 2 in SAME TURN. So far, to done that player needed empty tile number 3 and two turns.
  8. Originally posted by Blashy:

    Destroyer has its own icon, I'm sure you'll see all new units in his ongoing AAR.

    Double strike is simple, a unit has 2 strikes instead of 1. So you move a tank, strike once and can choose to strike again at the same target or another if it is within range of course.

    Excellent. Does unit have to gain some special situation to do that? I mean like in Panzer General 2 - only if tank unit overruns enemy unit then it get additional move and attack points?

    railroads, if you're unit is ON a railroad tile, you can operate that unit if it has proper supply, same supply rules as SC2 except now you need to be on a rail tile or a city.

    You also need a rail connection to operate to a city. If someone bombs Paris under 4 of supply then you can not operate to Brest, Caen and Bordeaux, unless you have Vichy France, if so you'll be able to operate to Bordeaux providing Vichy France and Bordeaux have 5 or greater supply.

    Very good. Finally strategic bombers will have significant role.

    Amphibious invasions have a change that does not make it so easy to amphib so many troops.
    My suggestion is that you have rule which will allow only corps and HQ unit to load on amphibious transports. This will make sea invasions much harder and it will be historically correct.

    Swap move? SC2 badly need it.

  9. Can Dan show us screenshots with new units? Can't see destroyer or artillery unit. Or icon for cruiser now is for destroyer? Also, can you explain in more details double offensive strikes feature and railroad usage?

    Map looks bigger but only in sea parts. As I can see France is same size with new port or I am wrong?

    And a few question’s more:

    1. Does WaW will have swap move?

    2. Does WaW will have some additional security options to prevent reload cheat in PBEM games?

    3. Is amphibious invasion concept stay the same?

    [ July 20, 2007, 06:25 AM: Message edited by: vveedd ]

  10. Originally posted by mustang96:

    Hello

    Do you people read? It say's in the release that the map will be bigger and Hubert just showed us a little screenshot to wet our appetite! I think the new weather affects look great, i like the idea of storms on the map or sandstorms in the desert. This will effect visibilty and movement and add a whole new dynamic to how the game is played! Hubert any chance of getting mines in the game? Maybe down the road! ;)

    Mustang

    We have read this also and that’s why we are worry. It is illogical to add on the map first more cities and ports, roads and railroads and then change map size. size :confused: :confused: :confused:
  11. Originally posted by Desert Dave:

    </font><blockquote>quote:</font><hr /> Guys are working hard but they made same mistake as Hubert did; they didn’t include gamer population soon enough in development.

    Where've you been the last 5 years vveedd?

    Parsing out the stems & seeds?

    Folks on this here forum have been expressing

    Quite explicitly,

    Many and multiform requests all along!

    What did you miss?

    Worse, does that worry you? :eek:

    [/QB]</font>

  12. Hello Desert Dave. Nice to see you again. :cool:

    I can’t see how your question is related to point of this discussion but I will tell you – I DON’T CARE about editor, modders or anything related to this. Never really care and never will be. I didn’t open SC2 editor, not even once and never will. My only concern is gameplay in singleplayer and, most important, in multiplayer, PBEM especially. This other game is not perfect, (no need to tell you, you already know this as I can see) but it has potential. Guys are working hard but they made same mistake as Hubert did; they didn’t include gamer population soon enough in development. Many of Expansion Pack features me and many others have suggested to Hubert while SC2 was in development. For commercial point of view Expansion Pack is maybe good move but still many of these features should have been in original release.

    By the way, as I know, in this other game, EVERYTHING is editable. Not from editor, every original game files are editable but I will say again; I DON’T CARE. :cool:

  13. I do realize that. Still, difference between first and second part of the game should be much bigger then we had in SC games case. And this is not my opinion; it is general public opinion for all PC games. Original SC2 release was step forward after SC1 but too little step. Actually if you excluded new graphic all other improvements should have been in Expansion Pack for SC1. With this Expansion Pack for SC2 it is big step forward. Of course, it is too early to be sure in this. We have to see this Expansion Pack first.

  14. I have bought new computer and tried to install SC2. Here is my problem:

    “Unable to get or install a license

    Retrieval of license failed with error code = 11

    There are no licenses currently available for this license key.

    You have installed all of the licenses for this product to which you are entitled.

    If you need additional licenses, you will need to contact the publisher or vendor store you purchased this product from, or you will need to purchase another copy.”

    You are kidding right?

  15. This is related to my numberless posts about preventing reloading cheat in PBEM. It is post from World in Flames game developer on Matrix forum and how they will solve this problem:

    Originally posted on WORLD IN FLAMES forum:

    One of the big differences between playing MWIF live over the Internet and playing by email, is rolling the dice. During an Internet game MWIF can roll the dice and show the results to everyone immediately. In a PBEM game that is not possible; so a solution was needed to prevent the players from repeatedly rolling the dice until a favorable result is achieved. To do that, MWIF includes eMWIF, a small program that runs separately from MWIF.

    eMWIF exists for one purpose: to roll the dice and report the result to all the players in a game. eMWIF can be run on any host Internet server and Matrix Games will run a copy that is available to everyone. You can run eMWIF on some another system if you like. When you start a PBEM game, you ‘register’ it with a running copy eMWIF, identifying who is playing what countries.

    As you play the game there will be times when you need a random number (e.g., rolling for weather). At that point MWIF will send a query to eMWIF over the Internet, asking for a random number. eMWIF will validate that the player is in the game and that he is scheduled for asking for a random number for the specific event. By this I mean that eMWIF will know where in the sequence of play the players are and who should be doing what next. Once the request is validated, eMWIF will roll the dice and send the results to all players. This means that players cannot cheat since the dice are only rolled once. Note that communication between MWIF and eMWIF is automated and requires no action by the player.

    At the start of a PBEM game each player sets up an ‘INI’ file that lists all the players in the game with their email addresses. It also contains the Internet address of the copy of eMWIF that will be “rolling the dice”. Once the scenario, optional rules, and sides have been decided by the players, MWIF registers the game with the eMWIF dice roller.

    During a PBEM game, each player runs a copy of MWIF. Each copy sends emails to the other players in the game, as well as eMWIF. The emails are generated by MWIF when the player clicks on “phase complete”. From the player’s point of view this is identical to playing over the Internet or solitaire. The process for completing a phase will be the same.

    So, my question is – is it possible to have similar stuff in SC2 PBEM games?

    P.S. Hello to Desert Dave. It is me again. Are you happy to see me?

  16. Desert Dave, Lars

    You guys just don’t get it. This game should have been better and still can be better if we continue to offer good suggestions to Hubert. Maybe all my suggestions were not so good but, at least, I tried. Just have a look at pzgndr Advanced Third Reich scenario for SC2. For start look how map is made. This is how map should have been in all original SC2 scenarios IMO. This map is great step forward after SC1 map. If you compare current SC2 map with SC1 map you can say step forward in graphics and design but not in gameplay (tiles feature excluded). The easiest way is to say “This game is good as it can be”. Of course, this is only my opinion, your right is to disagree. It is a free cyberspace.

  17. Originally posted by pzgndr:

    OK, all the Rep of Spain tiles are neutral resources which get annexed via territory events during the game. I did this to control economic expansion of USA and USSR, plus include a couple of variants like "Increased Commitments from the Dominions" for UK and "Successful 5-Year Plan" for USSR. Sound familiar??

    Where was snow in June? Europe and USSR spring weather doesn't have snow. Weather option should be ON.

    For air units, I chose to keep the classic Third Reich units and integrate bombers as strategic warfare units. Another option of course is to try using the WiF model with FTR, TAC, and STR units. Make FTRs into air fleets and combine TACs and STRs into bombers. Other folks are welcome to mod my mod and try something different.

    Snow was in France at June 1940 but this was ,maybe, just an exception in this one game (global warming effect :D ).

    Don’t get angry, it was just suggestion. I welcome this air combat concept also.

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