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AC

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Posts posted by AC

  1. Probably you could have advanced faster to the first flags. I guess part of the problem is the AI who sometimes cant move it's vechiles in tight spots and ends up in a big traffic jam. This is why you didn't see the enemy untill the end. What I would have done is take the easy flags and try defend them, trying to knock out most of enemy armour and then attack with tank supported infantry. Probably wouldnt have worked since the AI had massed it's troops on 1 flag.

    StuG is capable of shoot and scoot, btw, but you just have to know where the enemy is so you can come in and out from the right direction.

  2. The pictures were pretty cool and I liked the animated gifs. You put some serious effort in that one. The text wasnt the best possible but good anyways.

    I'd like to see a bigger picture of the battlefield though so you can get a better view of the terrain. Also a picture in the end that would show the main points of battle and the advance routes of all troops (enemy and ally). These routes should only be rough like in your initial plan picture.

    Oh and the picture of your setup (like you had) could do for the view of the battlefield if it was just bigger. Maybe a link from the small picture.

    The picture showing the aftermath would probably be best from the bird-eye view.

    Would rate it around 8 or 9...

  3. Originally posted by Dave the Sculptor:

    Thanks for the info Jason, now if I can only figure out how to stop my Shermans dieing everytime theres a brick thrown at them!

    Here are some quick tips. You can probably find a lot more detailed guide by JasonC by searching the forums.

    1) Always move with caution untill you have located the enemy main force.

    2) Use infantry to scout for the tanks and locate the enemy ATGs and armor before they spot your tanks (not always possible).

    3a) Use your tanks in groups so that if something opens up on them, they will have superrior fire power over the enemy and can knock out whatever fried your tank.

    3b) Use a tank with strong enough frontal armour to sustain few hits from the most common enemy anti-tank weaponry.

    4) Never show your side/rear to the enemy unless you absolutely have to.

    5) Always use cover!

    Lots of things still left out of the list.

    [ January 27, 2004, 01:34 PM: Message edited by: AC ]

  4. If you have greater numbers, you should use part of your attacking force to provide supporting fire. If you attack with a platoon against a squad, you should use 1 or 2 squads just to keep the enemy heads down. If you are in cover, you can use pause and short advance/assault orders. One squad should start advancing on the turn start while the other should have pause for for 30s or something, so that when the 1st squad stops it can provide cover for the 2nd and so on.

    If you attack against a larger number of enemies, same basically applies except you need more troops yourself.

    When I was in the army I was taught that you need approximately 3 times more troops than the defender to attack successfully. In CMAK you can get away with less troops.

  5. I went to the Finnish army in summer -97 to serve in the 1st panzergrenadier (dunno if there is a proper english word) company in the armoured brigade. Military service is mandatory in Finland, ranging from 6-12 months (was something like 9-11 when I was in).

    After the basic training I went to the Panssarikoulu (Tank School) where war-time platoon leaders for the armoured brigades are trained. There I learned the basics from individual soldier's skills to leading a company sized unit plus general stategy/tactics stuff.

    After that I went back to the 1st panzergrenadier company to lead a platoon of grunts for 5 months or so. I got out after 11 months with the rank of 2nd Lt.

  6. Originally posted by MAsta_KFC:

    From what I can imagine, forcing a hatch open from the outside would be pretty well impossible. I thought the hatch was secured quite tightly and it would take more than a pair of strong arms to pull them open. Please correct me if I'm wrong though. Reminds me of Saving Private Ryan when they try to storm the 'Tiger'.

    The HQ was probably stuffing nades down the turret instead, which would be how I'd interpret it.

    Yes there probably were same kind of "locks" on them as the BMPs and T-72s I saw in the army. However it's not impossible to open a hatch if you know how.

    What do you mean down the turret? Down the barrel maybe?

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