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Vickers

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    UK
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    Game Designer

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  1. Ok thanks guys, thats just what i needed to know, particularly the measurement in light years, very handy for the larger campaigns!
  2. Hello there. Does anyone know what the distance across one square of the grid is, in the combat mission scenario editor? This would really help the accuracy of a scenario i'm working on at the moment. Thx
  3. [ November 17, 2003, 07:25 PM: Message edited by: - Monty - ]
  4. And i have to say a big thank you MikeyD! Your mods, in my opinion are the best! [ November 17, 2003, 07:23 PM: Message edited by: - Monty - ]
  5. oops! looks like i might have stepped on a few toes here. Hello original Monty Might be a good idea to change my user name! [ November 17, 2003, 07:22 PM: Message edited by: - Monty - ]
  6. I have managed to find an update for German flak vehicles, if anyone else needs them, then they can be found here: ftp://ftp.militarygamer.com/pub/TCMHQ/germanarmorbb/m8gflaktruckscmbb.zip
  7. Hello there! Their are many great mods available for the majority of tanks and vehicles supported by CB:BB (big thanks to all the artists who have created them). However i haven't come across any updates for German flak vehicles. The official graphics look erm...shall we say a little tired when compared to what else is availible, and so i was wondering if any have ever been produced or their are any plans to do so? Thx
  8. Hello there! I'm working on a new scenario for CM:BB and I need some clarification on how units successfully remove anti-tank mines. Its my understanding that you have to move pioneer units over the area where you think the mines are, and after a period of time they become neutralised. Is this correct? and do the pioneer units spot them if they are still hidden from view? [ November 11, 2003, 08:33 AM: Message edited by: - Monty - ]
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