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Exploding Monkey

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Posts posted by Exploding Monkey

  1. Early build. Tanks had just made the scene, but were still very primitive if I remember what people were saying about them. I played for about two weeks (about an hour a night) before giving up and going back to Day of Defeat (which suffers from the same kind of dumbass players as the mindbogglingly popular CS).

    I remember having only one session that had relitivly balanced gameplay. Every time other than that was the rogue sniping I spoke of (with the occasional MG kill). I never partook in a tank map.

  2. The game is indeed a FPS, and it is supposed to aim for realism. However, I found while playing it during its development that all engagements became rogue sniper matches. The classes did not compliment each other enough to play anything beyond the rifleman class. MGs and SMG classes were worthless, because all anyone would do is find good areas of concealment with good lines of fire and then wait for other players to stray into that line of fire.

    This was because rifles ruled supreme in killing ability. So the volume of fire or suppressive ability of MGs didn’t matter, nor did the close support of SMGs (because you could never get in close enough to pepper someone with your SMG). If you did find someone prone and could sneak up on them, you had a pistol or knife to deal with them. Because all anyone would do was hide and snipe like this, some games seriously became nothing more than 12 to 20 players in fixed positions waiting for newbs to join the server and wander around getting killed over, and over, and over. I played once on a server and did nothing nor saw anyone else for 20mins before quitting. WE WERE ALL WAITING FOR ONE OF US TO GET UP AND BECOME A TARGET!

    It was a well-crafted mod (from a visual-historical standpoint) with serious game play problems. To me it seemed like the dev team was way more interested on making the environments as real as possible rather than the core game play.

  3. To me, Strykers are nothing more than modern halftracks (just much more expensive, thus, less expendable).

    Given that, you may find that you won't be using them in direct fire roles very much. You'll probably be dismounting your infantry and then holding back the Strykers under concealment with very narrow MG firing arcs to help support the advance of your infantry.

    They're just too vulnerable to use in any other fashion. Imagine if every single squad in WWII had a bazooka or panzerschrek in it. No nation would have bothered fielding anything but heavy tanks if that had been so. The situation is the same with the Stryker units of today. The modern RPG is just way too common for that type of AFV to be in the fight very often.

  4. Steiner14 IS A DICK!

    Okay, now that I got that out of my system:

    I almost had a Phantom Menace moment after I read the announcement. You know, waiting in gleeful anticipation for years only to have something that you cherished in it's original form crapped on by it's maker(s) in its 'new and improved' form? Anyone else feel them same?

    Only, Lucas is an egotistical idiot and the Battlefront boys are a calculating bunch. Despite working on stuff that didn’t please everyone (and honestly, who really can accomplish such a task) they have always taken a step forward with their games. I didn’t care for the whole Afrika Corpse thing so I didn’t buy it, but others didn’t like the whole Russia thing either (which I loved).

    But each time, Battlefront pushed on with their ideas, never apologizing or looking back, all the while accepting our ideas and criticisms as they did so. And each time they improved on what they had achieved before.

    With that in mind, I’m going to postpone judgment until I get my little paws on a demo and can get a feel for this new game in its modern setting. I can say that I am disappointed with the story line a bit because I’m really tired of seeing my nation’s troops having it out with Arabs EVERY DANG NIGHT on the television, but I’ll still withhold my final judgment until the demo.

    I do applaud BFC though for breaking out of the WWII mire. It’s the theater I’m mostly interested in just like all of you, but quite frankly, after six or seven years of it I was getting quite tired of it. A break is badly needed.

    Game on...

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