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Exploding Monkey

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  1. Early build. Tanks had just made the scene, but were still very primitive if I remember what people were saying about them. I played for about two weeks (about an hour a night) before giving up and going back to Day of Defeat (which suffers from the same kind of dumbass players as the mindbogglingly popular CS). I remember having only one session that had relitivly balanced gameplay. Every time other than that was the rogue sniping I spoke of (with the occasional MG kill). I never partook in a tank map.
  2. The game is indeed a FPS, and it is supposed to aim for realism. However, I found while playing it during its development that all engagements became rogue sniper matches. The classes did not compliment each other enough to play anything beyond the rifleman class. MGs and SMG classes were worthless, because all anyone would do is find good areas of concealment with good lines of fire and then wait for other players to stray into that line of fire. This was because rifles ruled supreme in killing ability. So the volume of fire or suppressive ability of MGs didn’t matter, nor did the close support of SMGs (because you could never get in close enough to pepper someone with your SMG). If you did find someone prone and could sneak up on them, you had a pistol or knife to deal with them. Because all anyone would do was hide and snipe like this, some games seriously became nothing more than 12 to 20 players in fixed positions waiting for newbs to join the server and wander around getting killed over, and over, and over. I played once on a server and did nothing nor saw anyone else for 20mins before quitting. WE WERE ALL WAITING FOR ONE OF US TO GET UP AND BECOME A TARGET! It was a well-crafted mod (from a visual-historical standpoint) with serious game play problems. To me it seemed like the dev team was way more interested on making the environments as real as possible rather than the core game play.
  3. Looks like IGn is giving the heads up: IGN
  4. How many times do they have to ban this guy?
  5. To me, Strykers are nothing more than modern halftracks (just much more expensive, thus, less expendable). Given that, you may find that you won't be using them in direct fire roles very much. You'll probably be dismounting your infantry and then holding back the Strykers under concealment with very narrow MG firing arcs to help support the advance of your infantry. They're just too vulnerable to use in any other fashion. Imagine if every single squad in WWII had a bazooka or panzerschrek in it. No nation would have bothered fielding anything but heavy tanks if that had been so. The situation is the same with the Stryker units of today. The modern RPG is just way too common for that type of AFV to be in the fight very often.
  6. Sounds like this "dickweed" does not know how to seperate his politics from his gaming. If I'm not mistaken, this Muslim/Christian war has been going on for a couple of thousand years now, right? I'm pretty sure the US came into the whole thing pretty late, Steiner. Why don't you serve up this BS of yours somewhere else.
  7. Well, CM modders don't even really "mod" the game per se. They're just skinners.
  8. It's a ploy to get the US military to buy thousands of copies of CMSF for training purposes in case we have to go to war with Syria.
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