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Bammer

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Posts posted by Bammer

  1. Originally posted by flamingknives:

    </font><blockquote>quote:</font><hr /> It is in CMBO CMBB so why would u think it is not in CMX2 ??

    Smoke, perhaps, although I think that may be restricted to tanks with smoke launchers.

    The only instance in which I've seen a tank use an HE device to defend itself is when it has been equipped with a Nahvertingungwaffe (sp?), which is a whole different situation. </font>

  2. Originally posted by flamingknives:

    Should this be modelled in CMX2?

    I've seen numerous accounts of TCs throwing handgrenades out of the turret hatch and any specification I've read gives an ammo count of hand grenades, both smoke and frag.

    It is in CMBO CMBB so why would u think it is not in CMX2 ??
  3. Originally posted by chashm:

    I am adding this post here because this is where everyone seems to be now

    Are there plans to include early WW2 Europe in the next incarnation of CM. I am referring to The blitz period of the war, you know France 1940, Norway, Poland etc?

    I loved CM:BO, but wished that early years had been covered as well.

    The CMX2 engine is suppose to begin at the Spanish Civil War period and into WW2 on the Western Front perspective, so the time period u refer to should be covered in the next engine.
  4. I was looking through a computer parts sales magazine and noticed that the retailers are stocked 90% with 128 mg video cards, only one had the new 256 mg video card, but it is tres expensive. One of the computer salesmen in my area suggested that the 512mg video cards will be out within 12 months !

    It will be interesting to see have the new development of video cards allowing CM to evolve into a better game.

    On a side note my computer monitor died and I am getting a new on Monday. My research reflects the LGF900P ROCKS and blows away Samsung & Viewsonic ! Can anyone with first hand knowledge comment on that ?

    [ October 18, 2003, 07:55 AM: Message edited by: Bammer ]

  5. I was looking through a computer parts sales magazine and noticed that the retailers are stocked 90% with 128 mg video cards, only one had the new 256 mg video card, but it is tres expensive. One of the computer salesmen in my area suggested that the 512mg video cards will be out within 12 months !

    It will be interesting to see have the new development of video cards allowing CM to evolve into a better game.

    On a side note my computer monitor died and I am getting a new on Monday. My research reflects the LGF900P ROCKS and blows away Samsung & Viewsonic ! Can anyone with first hand knowledge comment on that ?

    [ October 18, 2003, 07:55 AM: Message edited by: Bammer ]

  6. Originally posted by Steiner14:

    Will AK

    1. have a grid overlay function?

    2. remember the horizontal viewing angle of each viewing level?

    3. use random background-sounds?

    4. switch background sounds in plot-mode off?

    4. have different infantry faces for summer/winter?

    5. AK allow to choose unit's base colors?

    Hi,

    Good features to have, not sure about the different faces in winter though.

    The grid overlay function could have several su-functions such as:

    - Squares

    - Hexagons

    - Other shapes

    and the size:

    - 40 metres

    - 60 metres

    - etc.

  7. Originally posted by KwazyDog:

    </font><blockquote>quote:</font><hr />

    This being the case, the creation of graphics for a plane do not seem like the large a deal. They have people at BFC whose sole job is graphics design. So it would not take a way from other activities such as coding. The coding is already in the program for planes.

    Yup, thatd be me ;)

    As I mentioned above, it is certainly something we will investigate. We can do it and as you suggested bammer, on the suface it appears it probably wouldnt be too hard to do. Time will tell though, and time to implement it will probably be the deciding factor smile.gif

    Dan </font>

  8. Originally posted by redwolf:

    Sorry, that is an inncorrect example.

    1 GB of RAM + 513(?) MB of video RAM can be addressed with a 32 bit CPU. No reason to go 64 bits.

    Now current hardware can already display 12 soldiers instead of 3. The 3 soldiers were acceptable three years ago when CMBO came out, the average machine got 4 times as powerful since then (Moore's law), the video cards even more. 12 soldiers would take 4 times as much polygons to draw, but not 4 times as many textures to hold, so the increased load would be even lighter./QB]

    Hello,

    If we were to apply your logic, why don't we all just go back to TRS-80s smile.gif

    Software programers are only limited by the hardware that drives it ! The better the hardware the stronger the software that can be written.

    I think 64 cpus are just around the corner for desktops and correspondingly stronger programs in the very near future.

    Keep an eye on the graphics leaders like Quake, they will be our canaries ! And programs like CM will soon follows smile.gif Perhaps, it will be called the CMX3 engine smile.gif

  9. Strange, I would have thought 64 bits would have allowed programmers more opportunity to increase the power of their software script.

    More power, more capabilities in the game.

    Let us take this example:

    BFC keeps infanctry in platoon to company level. If there was a 64 bit CPU and 513 mg videi card and a 1 GB of ram I would think that they could have individual soldiers displayed at least in samller battles.

    What do others think ?

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