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Qyusson

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Posts posted by Qyusson

  1. sc2 is worked out perfectly, but that means also more work each turn. Thats why i never play the game online, takes ages between turns. I like it as solo game though. I think more people feel like me and would definitely like to see some kind of upgrade to sc1. Some ideas: insertion of the diplomacy system, extanding the map, more customization options in scenario editor, maybe the possibility of playing with more than 2, some ai tweaks (like trying to make it attack in the best order, not planes first). Like aesopo already told, a lot of pple would like to reward any attempts in this direction.

    I still play sc1 with 3 friends in hotseat or online. We all believe sc1 is a better multiplayer game than its offspring.

    Greetz

  2. Diplomacy is a good sc2 option, brings a lot of fun to the game. But it would indeed be better to increase the chit cost, lower the chance and increase the maximum number of chits, something like 10 chits for uk, germany and usa; 5 for ussr and italy; 3 for france. something like 3% hit chance and costs varying between 50/75 for chits on minors and 250/300 on majors.

    This way, trying to influence majors would become extremely expensive (negating the 'expected' factor of diplo), but the competition for minors more diverse(enhancing the 'what if' factor).

  3. @Cap: Rambo can make a lot of fuss and have some special ideas but like Liam said, he finishes his games, plays fast and is a strong opponent who likes to teach others how to play, thats what matters. You just dont seem quite smart, i suspect your a 10year old boy who likes to use dads account to spend time writing crap (crap indeed if u think of rambo as a commie, gfl a commie haha)

  4. v4 is released. i think i have adressed most historical and balance issues.. This will only work with SC2 patch 1.01.

    v4 edits:

    1)Only UK is part of the allies. France has yet to join.

    2)Diplomacy and research costs altered (mostly increased)

    3)unit displacements

    4)some new ressources

    5)War readiness of majors and minors altered (for balanced gameplay and more historical accuracy)

    6)Script changes (Convoys Iran->UK, French activation..)

    Thanks for your feedback.. This is how i wanted to release it in the first place.. Enjoy!

  5. v4 is released. i think i have adressed most historical and balance issues. This will only work with SC2 patch 1.01.

    v4 edits:

    1)Only UK is part of the allies. France has yet to join.

    2)Diplomacy and research costs altered (mostly increased)

    3)unit displacements

    4)some new ressources

    5)War readiness of majors and minors altered (for balanced gameplay and more historical accuracy)

    6)Script changes (Convoys Iran->UK, French activation..)

    Thanks for your feedback.. This is how i wanted to release it in the first place.. Enjoy!

    [ June 03, 2006, 06:34 PM: Message edited by: Qyusson ]

  6. @theike: hopefully patch 1.1 will solve those ai problems. This scenario's main design is for pvp experience.

    @Normaldude: Diplomacy is very powerful.. for both sides. Ive playtested it twice and ussr got brought down to 0% during some time. It really depends how you invest your diplo chits. In the other game ive learned that early uk diplo into ussr or usa is necessary to counter the axis diplo towards those countries. You could get unlucky and see them join very fast, but it should be easy to counter...

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