Jump to content

d34dm34t

Members
  • Posts

    10
  • Joined

  • Last visited

    Never

Everything posted by d34dm34t

  1. ok thanx i will now see the factorys in a new way
  2. if u take a open factory square you cant see through it? is that a bug or a feature? i build a big factory and with an open railroad entrence and then i tried to move in tanks and guns, dident work but then i realiced that i couldent even get a line of sight longer then the closest factory square (tested with tank/and gun not inf). That must be a bug or??
  3. ok to bad :-\ code mods would be cool
  4. Were do i change that? i cant find it? i have change map edges are frindly to if that is what u mean? i cant find were to set the direction of attack? im in the senario editor not the campain editor? Ok i will clarify it all a bit: i Made a map to be used for quick battles. When i was almost finished i changed all setupzones. to north south instead of west east, then i changed friendly edges to be correct. Note: i havent placed any units on the map. cause it was suposed to be a QB map. Then i load the map as a QB ME 1500 pts and the then when i play i get the strange edge / routed ai / arty spread behaiviour. Is it a bug in this feature?
  5. Ive only played one realy gamey battle in cmbo/cmbb and that was when opponent bought 15-30 landingcraft boats and placed them on the hill tops. hehe that sucked I never finished that fight but i had already seen about 15 so i guess there was more on the rest off the hill tops. Ive played some partly gamey games in cmbo were the cover arc dident exists, there ppl sent out a crew/jeep behind ur tanks to get them to turn around and then moved up thier tanks wich u reasently had have contacted with behind a small hill sor house. And Boom ur tank got smacked cause it turned around. But thank good it has been fixed with the cover arc. i think the ratity factor in cmbb eliminated most of the gameyness that ppl talked about in the cmbo. like the player always had veteran king tigers. And then complained if you used CAS. Maybe rarity chould be a varible instead of a constant: if u buy 1 KTiger the rarity for buying one more should increase. that way the line of kv exampel would also be fixed. The borg factor is maybe a bit unrealistic but else it shouldent be much point in playing the game if u couldent control all units then u would need to have one player for each platoon and one that tried to organize them in bunker/tent only looking at maps, or even have all units as a real persons and give them electrical chocks if they got hurt so thy dident do to much rambo stuff. but i think there is enough 3d shooters out there. might be fun to have a extreem extreem shadow of war were units only sees the units they have seen and the rest is only marked as reported in units like the [?]units. still the weakest link would in the end be YOU the player that still would be a bit like the borg master cause you would see through all eyes. hehe the time for each round would probobly increase 10-20 times then .
  6. ohh i forgot to say: i use map in a que battle. i have changed the setup zones on the map. still units exit out sideways and start in the wrong way and they rout sideways. Off board arty spread is also wrong lands like the of board arty was still in the side (old setup zones) instead of behind the units. so the spread lands like this - instead like this | , if u understand me . [ July 28, 2003, 07:21 AM: Message edited by: d34dm34t ]
  7. I have made some maps and once and then i get a good map but i want to switch the direction it will be fought @ instead of fighting from west to east i want to have the fight from south to north. The the problem occures. symptoms: Troups dont start in a line a long side with the setup zoons. Then troops get routed they run sideways to old (original) setup zones, instead of back to the new zones. The troops exit to sides of the map and dissapears out like they do if u pull them back to the edge of the original setup zone. ive tried to change the parameters afterwards but it doesnt seem to have any effect. someone know what ive done wrong? This might have been discusted b4 but i couldent find it :-( and i rather spend time makeing maps then reading tons of old post. so i hope for a nice person to help me tnx in adv
  8. Is posible to make code mods to the game like in other games? Is it a pluggin architeture? (dont mean graphics, i mean code changes ). Is there any mods out there or even new vechile's/units pacs and stuff out? [ July 28, 2003, 06:27 AM: Message edited by: d34dm34t ]
  9. OK thank you for all answers, and for the welcome ). it answerd some of my questions I still think the artillery should be more acurret after shooting some test shots. and take less time to fire on the secound shot , they know all parameters to hit one area should it then be the same time to hit an area 300m away form the first area? Ex: You have the map/photo you can messure the distance, they do the test (first shot) it lands x=200m y=-300m off the FO reports 200m , -300m the battry corrects and calculate err factor 0.03% 0.04% for wind/rain/what ever. The FO then switch target they know the err factor already so it should be much more accurat. I still think its a bit unrealistic that a spoter cant hear the diffrent from sounds 45degreas off. i dont want a 100% accuracy not even ass accurat as in cmbb, but still i think a it more should only make it more realistic. Fire with no los in night / dusk / dawn should be easy to see the flash count the time and hear the sound count secounds and use easy math to see if it is of or on target. I liked most of Yankee dog's idees. Maybe split the command test art.shot and fire for eff. maybe the abillity to save the test shots like a TRP so that arty can easily shoot back at that point. not have to wait for a long time again to strike at the same spot again after a short break for a min or 2.
  10. Hello all i have some que about the artillery spotters, that feels like a bug rather then a feature. QUE A. Shooting with no line of site. --------------------------------------- setup: i put only artyspoter on a huge map and a sniper or something in other team. I tell the arty spotter to shoot on a target he cant see 500m strait ahead. The test shot araies 375m 45degrees off. Case 1(do nothing) then he tells the battery fire for effect. and the entire burst lands in that area. sometimes the artillery even lands 500m @120degrees off. Case 2 (Same as 1 but I try to compensate). I have to wait for the entire time again... and if that is wrong again and again (with the big once o only ge 2-3 tries.) So the que is A1. Even if a spoter doesent have a line of sight shouldent he hear that the artillery is that much off? A2. After correcting artillery shouldent the other burst/test shot be much faster and more accurate. even if its not a slight move the art crew know what settings they have adjust the cannons for so even if they change a target 1km away the wind and the range changes are realy low for them? And if the arty regroup to avoid counterartillery, they still know all the setings for the day? else all guns would be far off from each other to or? so one test shoot and then BOOM ) QUE B ---------------------------------- This is the most anoying diffrent from cmbo i think. Setup: One artyspoter 500m from a wood squar. Hidden enemys in that wood square that the arty spotter hasent seen. But the arty spotter sees one plutoon enemy advanceing on the field 20degrees and about the same range +-100m of on the field. I order the arty spotter to preebombard the forest. But it allways seems that the boombardment lands on the ppl on the field. witch lead to that when my inf start mooving in to the wood they are massacured. by the hidden units in that wood that should have been messed up by my art. and the known enemys on the field dont walk in to my mg trap 100 m ahead. If i do the same with a self propeld gun ( i say bombard area) he doesent switch target. so i guess this isent ment? if it is meant to be like this i wounder if i can put the artyspotter in jail for breaking the orders. if its a green spotter or lower i guess this behaivour is accepted but ... )) B1.is this the correct way?? QUE C. ---------------------------- Arty spotter dies when its only secs from fire to land. C1. Why dont they fire a burst any way the test shot was perfect acoording to the spotter and he was just waiting for them to shoot. )) yeye hope u understand my que and can help me answer them cause i havent figured them out yet it only feel like soomething is wrong. ========================= thank u in advance for the answers and sorry for my bad eng skill [ July 24, 2003, 07:31 AM: Message edited by: d34dm34t ]
×
×
  • Create New...