Thanks alot, guys.
About the soldiers graphics when hit, you're absolutely right. Looking at the number of soldiers/wounded give me the overview.
About capturing tanks/guns, perhaps a future sequel of CM will provide engineers who can fix abanoned/damaged tanks/gun for using them in your own team. Just an idea. It's very sad to see a Tiger abanoned alone.
About dynamic modelling, "Klingon Academy" uses this feature. It's really nice to see torpedos going through the hull of ships with leaving a big hole in it. Don't know who the programmers did that.
And I've to try to set some fire on forests.
I really look forward to "Combat Mission 3: X".
BTW: Perhaps that CM-Engine would be something for the "X-Com: Apocalypse" universe?
Great place here! Thnx again...
Cheers,
Uri