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UriPui

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  1. Thanks alot, guys. About the soldiers graphics when hit, you're absolutely right. Looking at the number of soldiers/wounded give me the overview. About capturing tanks/guns, perhaps a future sequel of CM will provide engineers who can fix abanoned/damaged tanks/gun for using them in your own team. Just an idea. It's very sad to see a Tiger abanoned alone. About dynamic modelling, "Klingon Academy" uses this feature. It's really nice to see torpedos going through the hull of ships with leaving a big hole in it. Don't know who the programmers did that. And I've to try to set some fire on forests. I really look forward to "Combat Mission 3: X". BTW: Perhaps that CM-Engine would be something for the "X-Com: Apocalypse" universe? Great place here! Thnx again... Cheers, Uri
  2. Hi members, I've recently got "Combat Mission 1: Beyond Overlord" and I love this game. Such an absolute tactical and logical game I've never seen. Great work @developers. Looking forward to CMBB when it's available as a budget version. I've some questions: 1) When the crew of a tank or gun left it 'cause of fear or is killed, is there a way to capture that empty tank or gun with you own soldiers? 2) Although it seems that f.e. a shell from a tank hits a soldier directly that enemy soldier still lives. The same for mg-fire. It hits directly without any effect. Is there way to patch/mod it so that the shell/mg fire only hits soldiers if they are really hit and injured/terminated? 3) Is it possible to show damages to the tank textures? F.e. if a shell from a tank hits through the tower of another tank (without destroying it) is there a way that this "hole" is shown? 4) Aren't there any shadow for the soliders only for tanks? 5) Can you destroy trees/forests/buildings? 6) Why is this game so fantastic? Points 2)-5) are just for optical reasons. Again, thanks for this great game. Cheers, Uri
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